RustCommerce-POC-Inbound
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 32d ago · 217.119.77.167:28015
Abstract
We describe the public Rust server RustCommerce-POC-Inbound, reached at 217.119.77.167:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #16,841 of all servers, the top 72%. It last wiped 32d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 72% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 15.1 days | between real wipes |
| Wipe-day peak | 0 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sat 26 Sep, 12:2832d ago | 0 | – | running | 0 |
| Fri 11 Sep, 09:0347d ago | – | – | 15.1 d | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 217.119.77.167:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 26 Sep 2026, 12:28 UTC |
| Hostname | – |
| First seen | 18 Sep 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 154 on average | 23/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 126/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average | 34/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average | 13/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 4/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 1/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1In which location is RustCommerce-POC-Inbound based?
A region is not published by RustCommerce-POC-Inbound. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 217.119.77.167:28015.
A.2What is the online status and reliability of RustCommerce-POC-Inbound?
Right now, RustCommerce-POC-Inbound is offline, and the last time it was seen was 32 days 7 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 18 September 2026.
A.3What version of Rust is run on RustCommerce-POC-Inbound?
RustCommerce-POC-Inbound is running Rust network protocol 2633 and build 163207 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.4On what cycle does RustCommerce-POC-Inbound wipe?
There are not yet enough recorded wipes for RustCommerce-POC-Inbound to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 32 days 14 hours ago.
A.5What characterises wipe day on RustCommerce-POC-Inbound?
The average busiest point of recent wipes was 0 players. The crowd reached its maximum 0 hours after the latest wipe.
Population
A.6How does RustCommerce-POC-Inbound compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts RustCommerce-POC-Inbound at #16,841, within the top 72% of ranked servers.
A.7What is the population level of RustCommerce-POC-Inbound?
RustCommerce-POC-Inbound is not online now; 32 days 7 hours have passed since it was last seen.
Tags, lists
A.8What is the meaning of the tags on RustCommerce-POC-Inbound?
Tags from RustCommerce-POC-Inbound, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): The game protocol is 2633; your client must match it to join; cs163207 (Build): The game build is 163207; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.9Where can RustCommerce-POC-Inbound be found among the Rust Statistics lists and filters?
The Rust Statistics lists that RustCommerce-POC-Inbound fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules, settings, map
A.10Which settings and rules are in force on RustCommerce-POC-Inbound?
The name of RustCommerce-POC-Inbound states no gather rate. At 8 players, the group limit equals the game's default. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
A.11What map is in use on RustCommerce-POC-Inbound?
On RustCommerce-POC-Inbound the terrain is procedural, built by the game itself.
How to join
A.12What is the process for joining RustCommerce-POC-Inbound?
Press F1 inside Rust to open the console and enter client.connect 217.119.77.167:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp1,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp1 | Max players. The slot count is 1. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2633 | Protocol. The game protocol is 2633; your client must match it to join. |
cs163207 | Build. The game build is 163207. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. A region code has not been set. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.