FS DEV - Private Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 26m ago · 23.161.168.58:28028
Abstract
We describe the public Rust server FS DEV - Private Server, reached at 23.161.168.58:28028. It is offline at the last check, against a seven-day mean of 0 and a peak of 21. It ranks #10,044 of all servers, the top 45%. It last wiped 208d ago.
Keywordsmodded oxide
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 45% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 23.161.168.58:28028 |
|---|---|
| Region | – · us5 |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Apr 2026, 19:45 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Custom Map |
| Size | 6000 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 155 on average | 185/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average | 133/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average | 173/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average | 148/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average | 18/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 52/1000 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Does FS DEV - Private Server perform well?
Its average server fps over the last 48 hours was 30, with a minimum of 25. Buildings, deployables and all other world objects counted together reached a maximum of 101,263 entities. The peak memory usage was 3,341 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What location does FS DEV - Private Server have?
Its region code is us5, but FS DEV - Private Server publishes no region. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 23.161.168.58:28028 is its address.
A.3How reliable is FS DEV - Private Server, and is it currently online?
FS DEV - Private Server is currently offline, with the last sighting 26 minutes ago. The uptime it reports indicates a restart about 23 hours ago. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. It was first observed on 13 September 2026 by Rust Statistics.
A.4What version of Rust is run on FS DEV - Private Server?
The version of Rust on FS DEV - Private Server is network protocol 2635 and build 168909, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.5What schedule does FS DEV - Private Server follow for wipes?
There are not yet enough recorded wipes for FS DEV - Private Server to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 208 days 16 hours have passed since the current world was generated.
Population
A.6How does FS DEV - Private Server compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts FS DEV - Private Server at #10,044, within the top 45% of ranked servers.
A.7What is the population level of FS DEV - Private Server?
At this moment FS DEV - Private Server is offline, having last been seen 26 minutes ago. Averaged over the last seven days: 0 players; the same period peaks at 2.
Tags, lists
A.8What is the meaning of the tags on FS DEV - Private Server?
Tags from FS DEV - Private Server, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $rus5 (Region code): us5 is the code recorded for this server's region; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.9Where can FS DEV - Private Server be found among the Rust Statistics lists and filters?
The Rust Statistics lists that FS DEV - Private Server fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and map
A.10What are the settings and rules that govern FS DEV - Private Server?
Its name carries no gather rate for FS DEV - Private Server. At 8 players, the group limit equals the game's default. The mode is survival, which means gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. VAC, Valve's anti-cheat, is enabled.
A.11What map is in use on FS DEV - Private Server?
The game generates FS DEV - Private Server's procedural map at size 6,000, from seed 1337. Equal size and seed yield an identical map, which this page offers to view on RustMaps. The map is named Custom Map.
Connection
A.12What is the process for joining FS DEV - Private Server?
Press F1 inside Rust to open the console and enter client.connect 23.161.168.58:28028. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. Its website can be found at https://discord.com/invite/aBqd5Ry7Q3.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$rus5,v2635,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp50 | Max players. 50 slots are available. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$rus5 | Region code. us5 is the code recorded for this server's region. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.