Rust Map Model - Local Validation
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 12d ago · 23.234.69.196:28115
Abstract
We describe the public Rust server Rust Map Model - Local Validation, reached at 23.234.69.196:28115. It is offline at the last check, against a seven-day mean of 01. It ranks #13,005 of all servers, the top 60%. It last wiped 12d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 60% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 23.234.69.196:28115 |
|---|---|
| Region | – |
| Max players | 4 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 16 Oct 2026, 22:30 UTC |
| Hostname | – |
| First seen | 16 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 149 on average | 172/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 127/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average | 168/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average | 82/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 100/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average | 248/700 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1In which location is Rust Map Model - Local Validation based?
There is no region published for Rust Map Model - Local Validation. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 23.234.69.196:28115 is its address.
A.2What is the reliability of Rust Map Model - Local Validation, and is it online?
Right now, Rust Map Model - Local Validation is offline, and the last time it was seen was 12 days 3 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 16 October 2026 by Rust Statistics.
A.3What is the Rust version for Rust Map Model - Local Validation?
The version of Rust on Rust Map Model - Local Validation is network protocol 2634 and build 167781, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.4When are wipes carried out on Rust Map Model - Local Validation?
The record of Rust Map Model - Local Validation's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 12 days 16 hours.
Player count
A.5What is the rank of Rust Map Model - Local Validation among Rust servers?
The seven-day player-hours ranking puts Rust Map Model - Local Validation at #13,005, within the top 60% of ranked servers.
A.6What is the population level of Rust Map Model - Local Validation?
At this moment Rust Map Model - Local Validation is offline, having last been seen 12 days 3 hours ago.
Tags, lists
A.7What do the tags associated with Rust Map Model - Local Validation signify?
gmrust (Game mode): Rust survival, in its standard form; mp4 (Max players): The slot count is 4; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167781 (Build): Build 167781 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags Rust Map Model - Local Validation publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.8Where can Rust Map Model - Local Validation be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that Rust Map Model - Local Validation fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and map
A.9Under what rules and settings does Rust Map Model - Local Validation operate?
Its name carries no gather rate for Rust Map Model - Local Validation. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.
A.10What is the map for Rust Map Model - Local Validation?
A procedural map, generated by the game, is what Rust Map Model - Local Validation runs.
How to join
A.11What steps are required to join Rust Map Model - Local Validation?
Press F1 inside Rust to open the console and enter client.connect 23.234.69.196:28115. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp4 | Max players. The slot count is 4. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2634 | Protocol. The game protocol is 2634; your client must match it to join. |
cs167781 | Build. Build 167781 is the one running. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. No region code is set. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.