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Complete Build System | by hionet.com - staging

Rust Statistics

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Offline · checked 11d ago · 23.81.34.186:26015

Abstract

We describe the public Rust server Complete Build System | by hionet.com - staging, reached at 23.81.34.186:26015 and hosted in EU. It is offline at the last check, against a seven-day mean of 01. It ranks #14,185 of all servers, the top 65%, and #2484 in EU. It last wiped 12d ago.

Keywordsmodded carbon

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/520% full
In the queue0no queue
Seven-day mean0peak –
Rank2#14,185top 65%; #2484 in EU
Last wipe12d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct.

4Rank

The server stands in the top 65% of all ranked servers, the top 84% in EU. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Complete Build System | by hionet.com - staging
Figure 4: The map: Custom Map, size 4500, seed 1337.
Table 3: The server's published settings.
Address23.81.34.186:26015
RegionEU
Max players5
Group limit8, the default
Wipe schedule–
Last wipe17 Oct 2026, 07:41 UTC
Hostname–
First seen17 Oct 2026
MapCustom Map
Size4500
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are live europe server counts [2], modded Rust population table [3], creative and sandbox servers [4], rust creative servers [5] and servers wiping soon [6].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 116 on average55/999
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average1/100
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average18/100
Intoxicated EU Sandbox - Creative | Build | NoclipEU · groups of 8+ · 22 on average14/150
ShockRust | Build ОбновлениеEU · no group limit · 9 on average10/50
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 6 on average5/50

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of Complete Build System | by hionet.com - staging?

The EU tag places Complete Build System | by hionet.com - staging in Europe, as it lists itself. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 23.81.34.186:26015 is its address.

A.2What is the reliability of Complete Build System | by hionet.com - staging, and is it online?

At the present moment, Complete Build System | by hionet.com - staging is offline; it was last seen 11 days 23 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. The first record of it by Rust Statistics dates to 17 October 2026.

A.3What is the Rust version for Complete Build System | by hionet.com - staging?

The version of Rust on Complete Build System | by hionet.com - staging is network protocol 2635 and build 168330, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4On what cycle does Complete Build System | by hionet.com - staging wipe?

Too few wipes by Complete Build System | by hionet.com - staging have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 12 days ago.

Player count

A.5What is the rank of Complete Build System | by hionet.com - staging among Rust servers?

On player hours over seven days Complete Build System | by hionet.com - staging is #14,185, within the top 65% of all ranked servers; within Europe it is #2,484.

A.6What is the population level of Complete Build System | by hionet.com - staging?

At this moment Complete Build System | by hionet.com - staging is offline, having last been seen 11 days 23 hours ago.

Tags, lists

A.7What is the meaning of the tags on Complete Build System | by hionet.com - staging?

Tags from Complete Build System | by hionet.com - staging, read by the game's server browser, are gmvanilla (Game mode): The mode is vanilla survival; mp5 (Max players): The slot count is 5; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168330 (Build): This server runs game build 168330; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^c (Creative): This is a sandbox: no gathering, and you build whatever you like; ^k (Build server): Base design and practice; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): This server uses Carbon for its plugins; EU (Europe): Europe is the region it appears under in the server browser. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can Complete Build System | by hionet.com - staging be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Complete Build System | by hionet.com - staging fits are: European Rust servers, Modded Rust servers, Build and creative servers in Rust and Rust servers tagged creative. It appears under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and map

A.9What are the settings and rules that govern Complete Build System | by hionet.com - staging?

No gather rate appears in the name of Complete Build System | by hionet.com - staging. The group cap is 8 players, which is the default in the game. Listed as build & creative, the game mode is building in a sandbox, gathering excluded. Plugins or settings change the game; the browser files it under Modded. Carbon plugins are running. The server has VAC on, Valve's anti-cheat.

A.10What map is in use on Complete Build System | by hionet.com - staging?

Generated by the game from seed 1337, the procedural map on Complete Build System | by hionet.com - staging measures 4,500. Equal size and seed yield an identical map, which this page offers to view on RustMaps. The map is named Custom Map.

Connection

A.11What is the process for joining Complete Build System | by hionet.com - staging?

Press F1 inside Rust to open the console and enter client.connect 23.81.34.186:26015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. Its website can be found at https://codefling.com/plugins/complete-build-system-sandbox-system.

Appendix BServer tags

What each of the server's tags means. Published as mp5,ptrak,$r?,v2635,^z,^y,^c,^k,EU,gmvanilla,cs168330,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. The mode is vanilla survival.
mp5Max players. The slot count is 5.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168330Build. This server runs game build 168330.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.
Gameplay
^cCreative. This is a sandbox: no gathering, and you build whatever you like.
^kBuild server. Base design and practice.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. This server uses Carbon for its plugins.
Region
EUEurope. Europe is the region it appears under in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

Experience the next-generation creative building system for Rust.Features: personal plots, guest access, autosave, cost display, and full UI-driven tools.This server showcases the BuildSystem suite — optimized, modular, and ready for your community.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Live europe server counts. ruststatistics.org/top-eu-rust-servers.
  3. [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Creative and sandbox servers. ruststatistics.org/top-rust-build-servers.
  5. [5]Rust Statistics. Rust creative servers. ruststatistics.org/top-rust-creative-servers.
  6. [6]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.