FaceFirst Events|SkillTree|NPCRaids
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 8m ago · 24.156.98.17:28015
Abstract
We describe the public Rust server FaceFirst Events|SkillTree|NPCRaids, reached at 24.156.98.17:28015. At the last check it held 0 of 100 places, against a seven-day mean of 0 and a peak of 11. It ranks #10,115 of all servers, the top 45%. It last wiped 13d ago.
Keywordsmodded oxide pve
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 45% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 14.2 days | between real wipes |
| On rhythm | 100% | of its recent wipes |
| Wipe-day peak | 2 | players, last three wipes |
| Crowd held | 50% | else halves by day 12 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 16 Oct, 16:1813d ago | 3 | – | running | 0 |
| Fri 2 Oct, 00:5427d ago | 2 | held half | 14.6 d | 0 |
| Fri 18 Sep, 06:0741d ago | 2 | halved by day 12 | 13.8 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 24.156.98.17:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 16 Oct 2026, 16:18 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 4250 |
| Seed | 2135006930 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2], pve servers by play style [3] and predicted wipe schedule [4].
| Server | Players |
|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 254 on average | 217/2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 244 on average | 288/2000 |
| Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average | 60/200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average | 27/200 |
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average | 59/300 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average | 52/100 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Is the performance of FaceFirst Events|SkillTree|NPCRaids smooth?
Its average server fps over the last 48 hours was 111, with a minimum of 85. The highest number of entities it carried was 121,095, comprising buildings, deployables and all other objects. Its highest memory usage was 4,059 MB. When fps is low and entity count climbs, players feel lag.
A.2In which location is FaceFirst Events|SkillTree|NPCRaids based?
No region is published by FaceFirst Events|SkillTree|NPCRaids. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 24.156.98.17:28015.
A.3How reliable is FaceFirst Events|SkillTree|NPCRaids, and is it currently online?
FaceFirst Events|SkillTree|NPCRaids is currently online. The uptime it reports indicates a restart about 9 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What is the Rust version for FaceFirst Events|SkillTree|NPCRaids?
The version of Rust on FaceFirst Events|SkillTree|NPCRaids is network protocol 2635 and build 168909, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.5When are wipes carried out on FaceFirst Events|SkillTree|NPCRaids?
Prediction of the next wipe is impossible for FaceFirst Events|SkillTree|NPCRaids, which wipes irregularly. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 13 days 4 hours.
A.6What happens on FaceFirst Events|SkillTree|NPCRaids when wipe day arrives?
Recent wipes saw an average peak of 2 players. The peak on the latest wipe came 29 hours after it began. Half the peak was sustained until the next wipe in 50% of recent wipes. If not, the population dropped below half by day 12.
Player count
A.7What is the rank of FaceFirst Events|SkillTree|NPCRaids among Rust servers?
The seven-day player-hours ranking puts FaceFirst Events|SkillTree|NPCRaids at #10,115, within the top 45% of ranked servers.
A.8How would you characterise the player activity on FaceFirst Events|SkillTree|NPCRaids?
On FaceFirst Events|SkillTree|NPCRaids, 0 of the 100 slots are occupied at present. The peak over seven days is 1, against an average of 0. Averaging 0 players, 02:00 UTC was the busiest hour of the past 48.
Tags, lists
A.9What do the tags associated with FaceFirst Events|SkillTree|NPCRaids signify?
Tags from FaceFirst Events|SkillTree|NPCRaids, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^p (PvE): Player fighting is off; danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can FaceFirst Events|SkillTree|NPCRaids be found among the Rust Statistics lists and filters?
Modded Rust servers and Rust PvE servers: live list are the Rust Statistics lists that FaceFirst Events|SkillTree|NPCRaids fits. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and map
A.11Under what rules and settings does FaceFirst Events|SkillTree|NPCRaids operate?
Its name carries no gather rate for FaceFirst Events|SkillTree|NPCRaids. At 8 players, the group limit equals the game's default. Listed as pve, the game mode is players cannot fight each other. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.
A.12What is the map for FaceFirst Events|SkillTree|NPCRaids?
Size 4,250 and seed 2135006930 define the procedural, game-generated map on FaceFirst Events|SkillTree|NPCRaids. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
Connection
A.13How do you connect to FaceFirst Events|SkillTree|NPCRaids?
Enter client.connect 24.156.98.17:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. Its website can be found at https://facefirstgaming.com.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp100 | Max players. 100 slots are available. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. A region code has not been set. |
| Gameplay | |
^p | PvE. Player fighting is off; danger comes from the world. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Pve servers by play style. ruststatistics.org/top-rust-pve-servers.
- [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.