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Wrastle N Tassle

Rust Statistics

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Offline · checked 9d ago · 24.8.85.119:28015

Abstract

We describe the public Rust server Wrastle N Tassle, reached at 24.8.85.119:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,308 of all servers, the top 70%. It last wiped 17d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/30% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,308top 70%
Last wipe17d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct19 Oct26 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap2.3 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 2
Sun 11 OctFri 9 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 11 Oct, 02:4217d ago – – running 1
Fri 9 Oct, 23:0218d ago 1 – 1.2 d 0
Wed 7 Oct, 02:1821d ago 1 – 2.9 d 0
Sat 3 Oct, 15:2525d ago 1 halved by day 2 3.5 d 0
Thu 1 Oct, 22:31fw26d ago 1 – 1.7 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 5: The map: Custom Map, size 5100, seed 1494630134.
Table 4: The server's published settings.
Address24.8.85.119:28015
Region–
Max players3
Group limit8, the default
Wipe schedule–
Last wipe11 Oct 2026, 02:42 UTC
Hostname–
First seen13 Sep 2026
MapCustom Map
Size5100
Seed1494630134

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average141/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average125/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average150/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average114/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average35/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average33/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of Wrastle N Tassle?

No region is published by Wrastle N Tassle. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 24.8.85.119:28015.

A.2How reliable is Wrastle N Tassle, and is it currently online?

Wrastle N Tassle is currently offline, with the last sighting 9 days 5 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. The first record of it by Rust Statistics dates to 13 September 2026.

A.3What version of Rust is run on Wrastle N Tassle?

Rust network protocol 2634 and build 167781 is the version that Wrastle N Tassle runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4What schedule does Wrastle N Tassle follow for wipes?

No next wipe can be predicted for Wrastle N Tassle since its wipes occur at irregular intervals. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 17 days 17 hours have passed since the current world was generated.

A.5How would you describe wipe day on Wrastle N Tassle?

Across its recent wipes, the average peak population was 1 players. Half the peak was sustained until the next wipe in 0% of recent wipes. If not, the population dropped below half by day 2.

Player count

A.6How does Wrastle N Tassle compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Wrastle N Tassle holds #15,308, in the top 70% of all ranked servers.

A.7What is the population level of Wrastle N Tassle?

Wrastle N Tassle is not online now; 9 days 5 hours have passed since it was last seen.

Tags and filters

A.8What is the meaning of the tags on Wrastle N Tassle?

The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp3 (Max players): 3 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): Plugins run through Carbon, which Wrastle N Tassle publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can Wrastle N Tassle be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that Wrastle N Tassle fits. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules, settings, map

A.10What are the settings and rules that govern Wrastle N Tassle?

Its name carries no gather rate for Wrastle N Tassle. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Carbon on this server. VAC, Valve's anti-cheat, is enabled.

A.11What is the map for Wrastle N Tassle?

Size 5,100 and seed 1494630134 define the procedural, game-generated map on Wrastle N Tassle. Equal size and seed yield an identical map, which this page offers to view on RustMaps. The map is named Custom Map.

How to join

A.12What is the process for joining Wrastle N Tassle?

Press F1 inside Rust to open the console and enter client.connect 24.8.85.119:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp3,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^z,^y.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. The mode is vanilla survival.
mp3Max players. 3 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167781Build. The game build is 167781.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.