Jorganization Civil War!
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 10m ago · 24.86.143.141:20200
Abstract
We describe the public Rust server Jorganization Civil War!, reached at 24.86.143.141:20200. At the last check it held 0 of 128 places, against a seven-day mean of 01. It ranks #15,318 of all servers, the top 69%. It last wiped 22d ago.
Keywordsmodded carbon
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Wed 7 Oct, 05:2422d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 24.86.143.141:20200 |
|---|---|
| Region | – |
| Max players | 128 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 7 Oct 2026, 05:24 UTC |
| Hostname | – |
| First seen | 5 Oct 2026 |
| Map | Procedural Map |
| Size | 6000 |
| Seed | 89612 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 149 on average | 168/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 122/100 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average | 80/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 17/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 22/1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 83 on average | 259/700 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1How well does Jorganization Civil War! run?
The server fps averaged 60 over the last 48 hours, never dropping below 34. Buildings, deployables and all other world objects counted together reached a maximum of 210,832 entities. The peak memory usage was 4,596 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What is the location of Jorganization Civil War!?
There is no region published for Jorganization Civil War!. Rust Statistics does not look up the machine's location; it shows where the server says it is. 24.86.143.141:20200 is its address.
A.3How reliable is Jorganization Civil War!, and is it currently online?
Jorganization Civil War! is online at this time. The uptime it reports indicates a restart about 26 hours ago. Its uptime over the last full days (7 days) was 68%, with 115 of 168 hours online. It was first observed on 5 October 2026 by Rust Statistics.
A.4What version of Rust is run on Jorganization Civil War!?
The version of Rust on Jorganization Civil War! is network protocol 2635 and build 168909, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.5What schedule does Jorganization Civil War! follow for wipes?
Too few wipes by Jorganization Civil War! have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 22 days 7 hours have passed since the current world was generated.
A.6What happens on Jorganization Civil War! when wipe day arrives?
The average busiest point of recent wipes was 1 players. The crowd reached its maximum 4 hours after the latest wipe.
Population
A.7What is the rank of Jorganization Civil War! among Rust servers?
The seven-day player-hours ranking puts Jorganization Civil War! at #15,318, within the top 69% of ranked servers.
A.8How would you characterise the player activity on Jorganization Civil War!?
On Jorganization Civil War!, 0 of the 128 slots are occupied at present. Averaged across the last seven days, the population is 0 players.
Tags, lists
A.9How should the tags on Jorganization Civil War! be interpreted?
Tags from Jorganization Civil War!, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp128 (Max players): It offers 128 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): Plugins run through Carbon. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can Jorganization Civil War! be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that Jorganization Civil War! fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules, settings, map
A.11What are the settings and rules that govern Jorganization Civil War!?
The name of Jorganization Civil War! states no gather rate. At 8 players, the group limit equals the game's default. The mode is survival, which means gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. Carbon plugins are running. The server has VAC on, Valve's anti-cheat.
A.12What is the map for Jorganization Civil War!?
The game generates Jorganization Civil War!'s procedural map at size 6,000, from seed 89612. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
How to join
A.13How do you connect to Jorganization Civil War!?
Enter client.connect 24.86.143.141:20200 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp128,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp128 | Max players. It offers 128 slots. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. No region code is set. |
| Mods and access | |
^z | Modded. Modded listing: plugins or settings modify the game. |
^y | Carbon. Plugins run through Carbon. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.