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Server_216_DevBlog

Rust Statistics

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Offline · checked 4d ago · 31.135.199.171:28015

Abstract

We describe the public Rust server Server_216_DevBlog, reached at 31.135.199.171:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #11,512 of all servers, the top 52%. It last wiped 46d ago.

Keywordsmodded

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean1peak 1
Rank2#11,512top 52%
Last wipe46d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 52% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep3 Oct7 Oct12 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address31.135.199.171:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe12 Sep 2026, 18:53 UTC
Hostname–
First seen15 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average168/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average70/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average18/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average25/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 83 on average243/700

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is Server_216_DevBlog based?

A region is not published by Server_216_DevBlog. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 31.135.199.171:28015.

A.2What is the reliability of Server_216_DevBlog, and is it online?

At the present moment, Server_216_DevBlog is offline; it was last seen 4 days ago. The server was up 1% of the time over the last 7 full days, 2 of 168 hours. The first record of it by Rust Statistics dates to 15 September 2026.

A.3What version of Rust is run on Server_216_DevBlog?

Rust network protocol 2180 is the version that Server_216_DevBlog runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4When are wipes carried out on Server_216_DevBlog?

There are not yet enough recorded wipes for Server_216_DevBlog to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 46 days 18 hours ago.

Population

A.5How does Server_216_DevBlog compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Server_216_DevBlog at #11,512, within the top 52% of ranked servers.

A.6What is the population level of Server_216_DevBlog?

Server_216_DevBlog is not online now; 4 days have passed since it was last seen. Over the last week the count averages 1 players and reaches 1 at its height.

Tags and filters

A.7What do the tags associated with Server_216_DevBlog signify?

gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): The slot count is 10; v2180 (Protocol): The game protocol is 2180; your client must match it to join; oxide (Oxide): Oxide (uMod), a plugin framework, runs on this server; modded (Modded): Modded listing: plugins or settings modify the game; hdf93daba (Custom tag): A non-standard tag, applied by the owner or a plugin; stok (Custom tag): A non-standard tag, applied by the owner or a plugin: these are the tags Server_216_DevBlog publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can Server_216_DevBlog be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Server_216_DevBlog: Modded Rust servers. It appears under the following filters on the server list: Type: Modded.

Rules, settings, map

A.9Under what rules and settings does Server_216_DevBlog operate?

No gather rate appears in the name of Server_216_DevBlog. The group limit is not published. The mode is survival, which means the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. VAC is inactive: the anti-cheat from Valve is off.

A.10On which map does Server_216_DevBlog take place?

A procedural map, generated by the game, is what Server_216_DevBlog runs.

How to join

A.11How do you connect to Server_216_DevBlog?

Enter client.connect 31.135.199.171:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,v2180,hdf93daba,stok,gmrust,oxide,modded.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp10Max players. The slot count is 10.
v2180Protocol. The game protocol is 2180; your client must match it to join.
Mods and access
oxideOxide. Oxide (uMod), a plugin framework, runs on this server.
moddedModded. Modded listing: plugins or settings modify the game.
Other
hdf93dabaCustom tag. A non-standard tag, applied by the owner or a plugin.
stokCustom tag. A non-standard tag, applied by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.