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Schuler

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 10m ago · 31.214.203.91:11500

Abstract

We describe the public Rust server Schuler, reached at 31.214.203.91:11500. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,318 of all servers, the top 69%. It last wiped 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsteams off modded oxide hardcore

Access. Launch Rust and join ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,318top 69%
Last wipe27d agono schedule published
Next wipe37d 6hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123413:0022:0007:0016:0002:0011:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02.557.51013:0022:0007:0016:0002:0011:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:007d 6hforce wipefw
Thu 3 Dec, 19:0035d 6hforce wipefw
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 18:35fw27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map, size 3000, seed 0.
Table 5: The server's published settings.
Address31.214.203.91:11500
Region–
Max players50
Group limitteams off
Wipe schedule–
Last wipe1 Oct 2026, 18:35 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3000
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and Rust wipe forecast [3].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 7 on average1/100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | RNA · no group limit · biweekly · 3 on average2/50
Alone & AfraidOC · no group limit · biweekly · 2 on average4/50
[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on average0/50
TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · 2 on average2/100
ほしラス2EA · no group limit · 1 on average1/50

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does Schuler perform well?

Its average server fps over the last 48 hours was 10, with a minimum of 10. Buildings, deployables and all other world objects counted together reached a maximum of 48,807 entities. Memory use peaked at 1,735 MB. When fps is low and entity count climbs, players feel lag.

A.2In which location is Schuler based?

There is no region published for Schuler. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 31.214.203.91:11500 is its address.

A.3What is the online status and reliability of Schuler?

Schuler is online at this time. It last restarted around 1 hours ago, according to its reported uptime. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What is the Rust version for Schuler?

Rust network protocol 2635 and build 168909 is the version that Schuler runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5When are wipes carried out on Schuler?

Once a month, Schuler wipes in line with the force wipe. This server's next wipe coincides with the force wipe on Thursday 5 November at 19:00 UTC, which affects all Rust servers. 27 days 17 hours have passed since the current world was generated.

A.6How would you describe wipe day on Schuler?

The average busiest point of recent wipes was 0 players. The crowd reached its maximum 0 hours after the latest wipe.

Population

A.7What is the rank of Schuler among Rust servers?

Ranked by player hours across seven days, Schuler holds #15,318, in the top 69% of all ranked servers.

A.8At what level does Schuler operate in terms of players?

At this moment 0 players are on Schuler, which has 50 slots in total. The seven-day average for this server is 0 players.

Tags, lists

A.9What is the meaning of the tags on Schuler?

gmhardcore (Game mode): A harsher ruleset, hardcore; mp50 (Max players): The slot count is 50; ts0 (Group limit): No teams: the feature is off; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags Schuler publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can Schuler be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Schuler fits are: Modded Rust servers. These filters on the server list return it: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

Settings and map

A.11Which settings and rules are in force on Schuler?

The name of Schuler states no gather rate. No group limit is published. hardcore is the game mode here; Facepunch's most demanding mode. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.

A.12What is the map for Schuler?

The procedural map Schuler runs measures 3,000 and is generated by the game.

How to join

A.13How do you connect to Schuler?

Press F1 inside Rust to open the console and enter client.connect 31.214.203.91:11500. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmhardcoreGame mode. A harsher ruleset, hardcore.
mp50Max players. The slot count is 50.
ts0Group limit. No teams: the feature is off.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.