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IKS[211 Devblog]

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 9d ago · 31.59.216.141:27015

Abstract

We describe the public Rust server IKS[211 Devblog], reached at 31.59.216.141:27015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,375 of all servers, the top 70%. It last wiped 16d ago.

Keywordsmodded

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,375top 70%
Last wipe16d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 4: The map: IKS_CustomMap_v5.
Table 3: The server's published settings.
Address31.59.216.141:27015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe12 Oct 2026, 21:51 UTC
Hostname–
First seen20 Oct 2026
MapIKS_CustomMap_v5
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average189/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average72/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average77/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average39/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average253/700

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of IKS[211 Devblog]?

There is no region published for IKS[211 Devblog]. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 31.59.216.141:27015.

A.2What is the online status and reliability of IKS[211 Devblog]?

IKS[211 Devblog] is currently offline, with the last sighting 9 days ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. The first record of it by Rust Statistics dates to 20 October 2026.

A.3What is the Rust version for IKS[211 Devblog]?

The version of Rust on IKS[211 Devblog] is network protocol 2164, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4When are wipes carried out on IKS[211 Devblog]?

The record of IKS[211 Devblog]'s wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 16 days 16 hours have passed since the current world was generated.

Population

A.5What position does IKS[211 Devblog] occupy in the ranking of Rust servers?

Ranked by player hours across seven days, IKS[211 Devblog] holds #15,375, in the top 70% of all ranked servers.

A.6What is the population level of IKS[211 Devblog]?

At this moment IKS[211 Devblog] is offline, having last been seen 9 days ago.

Tags, lists

A.7What is the meaning of the tags on IKS[211 Devblog]?

Tags from IKS[211 Devblog], read by the game's server browser, are mp10 (Max players): 10 slots are available; v2164 (Protocol): Joining requires the same game version: protocol 2164; oxide (Oxide): Plugins are handled by Oxide (uMod); modded (Modded): The game is altered by plugins or settings, so it is listed as Modded; hb68d7370 (Custom tag): A non-standard tag, applied by the owner or a plugin; stok (Custom tag): A non-standard tag, applied by the owner or a plugin. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can IKS[211 Devblog] be found among the Rust Statistics lists and filters?

These Rust Statistics lists include IKS[211 Devblog]: Modded Rust servers. It appears under the following filters on the server list: Type: Modded.

Settings and map

A.9What are the settings and rules that govern IKS[211 Devblog]?

Its name carries no gather rate for IKS[211 Devblog]. The group limit is not published. The mode is survival, which means the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. VAC is not in use; Valve's anti-cheat is off.

How to join

A.10What is the process for joining IKS[211 Devblog]?

Enter client.connect 31.59.216.141:27015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,v2164,hb68d7370,stok,oxide,modded.

Table 5: The server's tags and their meanings.
TagMeaning
Game
mp10Max players. 10 slots are available.
v2164Protocol. Joining requires the same game version: protocol 2164.
Mods and access
oxideOxide. Plugins are handled by Oxide (uMod).
moddedModded. The game is altered by plugins or settings, so it is listed as Modded.
Other
hb68d7370Custom tag. A non-standard tag, applied by the owner or a plugin.
stokCustom tag. A non-standard tag, applied by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.