Mars Colony LOCAL DEVELOPMENT
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 14d ago · 37.142.145.147:28115
Abstract
We describe the public Rust server Mars Colony LOCAL DEVELOPMENT, reached at 37.142.145.147:28115. It is offline at the last check, against a seven-day mean of 01. It ranks #15,230 of all servers, the top 70%. It last wiped 18d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 37.142.145.147:28115 |
|---|---|
| Region | – |
| Max players | 4 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 10 Oct 2026, 11:17 UTC |
| Hostname | – |
| First seen | 10 Oct 2026 |
| Map | Custom Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and next Rust wipe times [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 149 on average | 151/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 131/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average | 183/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average | 79/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 9/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 22/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What location does Mars Colony LOCAL DEVELOPMENT have?
No region is published by Mars Colony LOCAL DEVELOPMENT. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 37.142.145.147:28115.
A.2What is the reliability of Mars Colony LOCAL DEVELOPMENT, and is it online?
Mars Colony LOCAL DEVELOPMENT is currently offline, with the last sighting 14 days 15 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Statistics's records is 10 October 2026.
A.3What version of Rust is run on Mars Colony LOCAL DEVELOPMENT?
Mars Colony LOCAL DEVELOPMENT is running Rust network protocol 2634 and build 167398 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.4What schedule does Mars Colony LOCAL DEVELOPMENT follow for wipes?
Too few wipes by Mars Colony LOCAL DEVELOPMENT have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 18 days 23 hours have passed since the current world was generated.
Player count
A.5How does Mars Colony LOCAL DEVELOPMENT compare with other Rust servers in the rankings?
Ranked by player hours across seven days, Mars Colony LOCAL DEVELOPMENT holds #15,230, in the top 70% of all ranked servers.
A.6How would you characterise the player activity on Mars Colony LOCAL DEVELOPMENT?
Mars Colony LOCAL DEVELOPMENT is not online now; 14 days 15 hours have passed since it was last seen.
Tags and filters
A.7How should the tags on Mars Colony LOCAL DEVELOPMENT be interpreted?
Tags from Mars Colony LOCAL DEVELOPMENT, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.8Where can Mars Colony LOCAL DEVELOPMENT be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Mars Colony LOCAL DEVELOPMENT fits are: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules, settings, map
A.9What are the settings and rules that govern Mars Colony LOCAL DEVELOPMENT?
Its name carries no gather rate for Mars Colony LOCAL DEVELOPMENT. At 8 players, the group limit equals the game's default. survival is the game mode here; the standard mode, in which you gather, build and raid. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. VAC is inactive: the anti-cheat from Valve is off.
How to join
A.10What is the process for joining Mars Colony LOCAL DEVELOPMENT?
Enter client.connect 37.142.145.147:28115 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp4 | Max players. 4 slots are available. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs167398 | Build. The game build is 167398. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.