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[EU] SINMAS DEV SERVER

Rust Statistics

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Offline · checked 11d ago · 37.187.132.91:28115

Abstract

We describe the public Rust server [EU] SINMAS DEV SERVER, reached at 37.187.132.91:28115. It is offline at the last check, against a seven-day mean of 01. It ranks #15,280 of all servers, the top 70%. It last wiped 27d ago.

Keywordsvanilla modded carbon

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/?no limit published
In the queue0no queue
Seven-day mean0peak –
Rank2#15,280top 70%
Last wipe27d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1.7 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak3players, last three wipes
Thu 1 OctThu 1 OctMon 28 Sep
02468+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 17:51fw27d ago 0 – running 0
Thu 1 Oct, 11:1528d ago 0 – 0.3 d 1
Mon 28 Sep, 08:2131d ago 8 – 3.1 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of [EU] SINMAS DEV SERVER
Figure 5: The map: Custom Map, size 3400, seed 1337.
Table 4: The server's published settings.
Address37.187.132.91:28115
Region–
Max players–
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 17:51 UTC
Hostname–
First seen13 Sep 2026
MapCustom Map
Size3400
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are eu rust server list [2], modded servers by player count [3] and Rust wipe forecast [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average75/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average16/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average23/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 83 on average252/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 72 on average109/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of [EU] SINMAS DEV SERVER?

No region tag is published by [EU] SINMAS DEV SERVER, but its name points to Europe. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 37.187.132.91:28115 is its address.

A.2How reliable is [EU] SINMAS DEV SERVER, and is it currently online?

Right now, [EU] SINMAS DEV SERVER is offline, and the last time it was seen was 11 days 16 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 13 September 2026 by Rust Statistics.

A.3What version of Rust is run on [EU] SINMAS DEV SERVER?

[EU] SINMAS DEV SERVER is running Rust network protocol 2634 and build 167781 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4When are wipes carried out on [EU] SINMAS DEV SERVER?

With irregular wipe times, [EU] SINMAS DEV SERVER offers no next wipe to predict. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 27 days 19 hours have passed since the current world was generated.

A.5What characterises wipe day on [EU] SINMAS DEV SERVER?

The average busiest point of recent wipes was 3 players. The crowd reached its maximum 0 hours after the latest wipe.

Population

A.6How does [EU] SINMAS DEV SERVER compare with other Rust servers in the rankings?

Ranked by player hours across seven days, [EU] SINMAS DEV SERVER holds #15,280, in the top 70% of all ranked servers.

A.7How would you characterise the player activity on [EU] SINMAS DEV SERVER?

[EU] SINMAS DEV SERVER is not online now; 11 days 16 hours have passed since it was last seen.

Tags, lists

A.8What is the meaning of the tags on [EU] SINMAS DEV SERVER?

gmvanilla (Game mode): Survival on vanilla rules; mp0 (Max players): The slot count is 0; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^v (Vanilla): Rates, kits and rules are unchanged from the game Facepunch ships; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): The plugin framework is Carbon: these are the tags [EU] SINMAS DEV SERVER publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can [EU] SINMAS DEV SERVER be found among the Rust Statistics lists and filters?

European Rust servers and Modded Rust servers are the Rust Statistics lists that [EU] SINMAS DEV SERVER fits. It appears under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Settings and map

A.10Which settings and rules are in force on [EU] SINMAS DEV SERVER?

The name of [EU] SINMAS DEV SERVER states no gather rate. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Carbon on this server. It describes itself as vanilla, which is to say rates, kits and rules are unchanged from the game Facepunch ships. VAC is active: that is Valve's anti-cheat.

A.11What map is in use on [EU] SINMAS DEV SERVER?

Size 3,400 and seed 1337 define the procedural, game-generated map on [EU] SINMAS DEV SERVER. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The map is named Custom Map.

How to join

A.12What steps are required to join [EU] SINMAS DEV SERVER?

Enter client.connect 37.187.132.91:28115 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. You can find its website at https://sinmas.eu.

Appendix BServer tags

What each of the server's tags means. Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. Survival on vanilla rules.
mp0Max players. The slot count is 0.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167781Build. This server runs game build 167781.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Difficulty
^vVanilla. Rates, kits and rules are unchanged from the game Facepunch ships.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Eu rust server list. ruststatistics.org/top-eu-rust-servers.
  3. [3]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.