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Testing server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 13m ago · 37.187.28.4:28023

Abstract

We describe the public Rust server Testing server, reached at 37.187.28.4:28023 and hosted in EU. At the last check it held 0 of 9 places, against a seven-day mean of 01. It ranks #15,414 of all servers, the top 69%, and #2590 in EU. It last wiped 23d ago on a published weekly schedule; the next wipe is expected Sunday 1 November, 02:15 UTC, weekly: 7 days after its last wipe.

Keywordsquad weekly wipes modded carbon

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/90% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,414top 69%; #2590 in EU
Last wipe23d agoweekly schedule
Next wipe34d 1hSun 1 Nov, 02:15 UTC

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123401:0010:0019:0005:0014:0023:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304001:0010:0019:0005:0014:0023:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct.

4Rank

The server stands in the top 69% of all ranked servers, the top 89% in EU, and #625 of the quad servers (top 76%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct18 Oct23 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

The next wipe is expected Sunday 1 November, 02:15 UTC, in 4d 1h. Weekly: 7 days after its last wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Testing server
Figure 4: The map: Procedural Map, size 1000, seed 1234. Open on RustMaps.
Table 3: The server's published settings.
Address37.187.28.4:28023
RegionEU
Max players9
Group limitquad
Wipe scheduleweekly
Last wipe4 Oct 2026, 02:15 UTC
Hostnamerust.slimi.lt
First seen4 Oct 2026
MapProcedural Map
Size1000
Seed1234

7Operator

This is the only server publishing a slimi.lt hostname.

8Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are live europe server counts [2], modded server list with rates [3] and servers wiping soon [4].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
EU | Borderline | Vanilla+ | Solo/Duo/Trio/Quadro | FridaysEU · quad · weekly · 2 on average2/200
⦿ ICEFUSE Vanilla (Solo/Duo/Trio/Quad) JUST WIPEDEU · quad · weekly · 1 on average0/200
[HUN] LOSTPARADISE.HU | Vanilla | Solo/Duo/Trio/QuadEU · quad · weekly · 12 on average2/200
RustForNoobs.com | Solo Duo Trio Quad | Weekly | EUEU · quad · weekly · 3 on average5/150
WARBANDITS.GG |Solo/Duo/Trio/Quad|Weekly| JUST WIPEDEU · quad · weekly · 2 on average0/100
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPEDEU · quad · 2x · weekly · 208 on average281/350

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does Testing server run?

The server fps averaged 30 over the last 48 hours, never dropping below 28. The highest number of entities it carried was 3,024, comprising buildings, deployables and all other objects. The peak memory usage was 1,123 MB. Players experience lag when fps is low and the entity count is rising.

A.2What is the location of Testing server?

The EU tag places Testing server in Europe, as it lists itself. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 37.187.28.4:28023 is its address.

A.3What is the online status and reliability of Testing server?

Testing server is online at this time. The uptime it reports indicates a restart about 2 days 3 hours ago. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. It was first observed on 4 October 2026 by Rust Statistics.

A.4What is the Rust version for Testing server?

Testing server is running Rust network protocol 2635 and build 168909 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5On what cycle does Testing server wipe?

The estimate of Testing server's next wipe comes from weekly: 7 days after its last wipe. On Sunday 1 November at 02:15 UTC the next wipe is expected. The current world has been running for 23 days 22 hours. The tags state that wipes occur weekly.

Population

A.6What position does Testing server occupy in the ranking of Rust servers?

On player hours over seven days Testing server is #15,414, within the top 69% of all ranked servers; within Europe it is #2,590. It ranks #625 among servers in the quad group.

A.7How would you characterise the player activity on Testing server?

The current population of Testing server is 0, drawn from 9 slots. Averaged across the last seven days, the population is 0 players.

Tags and filters

A.8Who is responsible for running Testing server?

The slimi.lt hostname published by Testing server is not used by any other server we track.

A.9What do the tags associated with Testing server signify?

gmrust (Game mode): This is survival as standard Rust plays; mp9 (Max players): 9 slots are available; ts4 (Group limit): A team holds no more than 4; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Wipes happen every week; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): This server uses Carbon for its plugins; EU (Europe): In the server browser it is filed under Europe: these are the tags Testing server publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can Testing server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Testing server fits are: European Rust servers and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly.

Settings and map

A.11What are the settings and rules that govern Testing server?

Its name carries no gather rate for Testing server. quad sets the team size at 4 players. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Carbon. The server has VAC on, Valve's anti-cheat.

A.12On which map does Testing server take place?

The game generates Testing server's procedural map at size 1,000, from seed 1234. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

How to join

A.13How do you connect to Testing server?

Enter client.connect 37.187.28.4:28023 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. Its website can be found at https://basemates.net.

Appendix BServer tags

What each of the server's tags means. Published as mp9,ptrak,$r?,v2635,^z,^y,^w,EU,gmrust,cs168909,ts4.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp9Max players. 9 slots are available.
ts4Group limit. A team holds no more than 4.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. This server runs game build 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.
Wipe schedule
^wWeekly. Wipes happen every week.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. This server uses Carbon for its plugins.
Region
EUEurope. In the server browser it is filed under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Live europe server counts. ruststatistics.org/top-eu-rust-servers.
  3. [3]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.