Waterworld
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 25m ago · 37.26.136.61:28115
Abstract
We describe the public Rust server Waterworld, reached at 37.26.136.61:28115 and hosted in EU. At the last check it held 0 of 100 places, against a seven-day mean of 0 and a peak of 11. It ranks #12,925 of all servers, the top 58%, and #2431 in EU. It last wiped 7d ago on a published biweekly schedule; the next wipe is expected Tuesday 3 November, 16:19 UTC, its biweekly schedule tag.
Keywordsbiweekly wipes vanilla modded carbon
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 58% of all ranked servers, the top 83% in EU. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Tuesday 3 November, 16:19 UTC, in 6d 7h. Its biweekly schedule tag (low confidence).
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 1 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Tue 3 Nov, 16:19 | 6d 7h | its own schedule |
| Thu 5 Nov, 19:00 | 8d 9h | force wipefw |
| Tue 17 Nov, 16:19 | 20d 7h | its own schedule |
| Tue 1 Dec, 16:19 | 34d 7h | its own schedule |
| Thu 3 Dec, 19:00 | 36d 9h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Tue 20 Oct, 16:197d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 37.26.136.61:28115 |
|---|---|
| Region | EU |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 20 Oct 2026, 16:19 UTC |
| Hostname | – |
| First seen | 19 Oct 2026 |
| Map | Moldova_X1000 |
| Size | 2500 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are europe region filter [2], modded servers by player count [3] and Rust wipe forecast [4].
| Server | Players |
|---|---|
| СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average | 7/200 |
| RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 7 on average | 4/200 |
| [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026)EU · groups of 16+ · biweekly · 4 on average | 0/50 |
| РЕЛАКС #2 Х2|Для новичков| No LimitEU · groups of 10+ · biweekly · 3 on average | 2/200 |
| #1 [RU] РУССКИЙ КЛАССИКА R7ZONE.RUEU · groups of 10+ · biweekly · 3 on average | 0/300 |
| [EU][UK][HUN] Rust Hungary PVE/PVP OFFICIALEU · groups of 8+ · biweekly · 2 on average | 2/50 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Does Waterworld perform well?
Its average server fps over the last 48 hours was 57, with a minimum of 46. The highest number of entities it carried was 49,554, comprising buildings, deployables and all other objects. Memory use peaked at 3,163 MB. Players experience lag when fps is low and the entity count is rising.
A.2What location does Waterworld have?
In Europe, according to its own listing, Waterworld appears with the EU tag. Rust Statistics does not look up the machine's location; it shows where the server says it is. 37.26.136.61:28115 is its address.
A.3How reliable is Waterworld, and is it currently online?
At the present moment, Waterworld is online. Based on the uptime it reports, the last restart occurred about 6 days 20 hours ago. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. Its first appearance in Rust Statistics's records is 19 October 2026.
A.4What is the Rust version for Waterworld?
Waterworld is running Rust network protocol 2635 and build 168909 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.5When are wipes carried out on Waterworld?
Because too few wipes of Waterworld are recorded to confirm the schedule, the tag governs the prediction. The server is due to wipe on Tuesday 3 November at 16:19 UTC. 7 days 16 hours have passed since the current world was generated. A fortnightly wipe schedule appears in its tags.
A.6What happens on Waterworld when wipe day arrives?
Recent wipes saw an average peak of 1 players. The crowd reached its maximum 0 hours after the latest wipe.
Population
A.7How does Waterworld compare with other Rust servers in the rankings?
The seven-day player-hours ranking gives Waterworld #12,925, in the top 58% of ranked servers and #2,431 in Europe.
A.8At what level does Waterworld operate in terms of players?
At this moment 0 players are on Waterworld, which has 100 slots in total. Over the last week the count averages 0 players and reaches 1 at its height.
Tags, lists
A.9What is the meaning of the tags on Waterworld?
Tags from Waterworld, read by the game's server browser, are gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): It offers 100 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Rates, kits and rules are unchanged from the game Facepunch ships; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugins run through Carbon; EU (Europe): Europe is the region it appears under in the server browser. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can Waterworld be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Waterworld: European Rust servers and Modded Rust servers. It appears under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Rules, settings, map
A.11What are the settings and rules that govern Waterworld?
Its name carries no gather rate for Waterworld. The group cap is 8 players, which is the default in the game. survival is the game mode here; gathering, building and raiding, as the game is usually played. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Carbon on this server. By its own label, vanilla, rates, kits and rules are unchanged from the game Facepunch ships. The server has VAC on, Valve's anti-cheat.
A.12What is the map for Waterworld?
Size 2,500 and seed 1337 define the procedural, game-generated map on Waterworld. Because size and seed determine the map, RustMaps can show it, linked from this page. Under map name, it gives Moldova_X1000.
Connection
A.13What is the process for joining Waterworld?
Press F1 inside Rust to open the console and enter client.connect 37.26.136.61:28115. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,^z,^y,^b,^v,EU,gmvanilla,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. The mode is vanilla survival. |
mp100 | Max players. It offers 100 slots. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. No region code is set. |
| Wipe schedule | |
^b | Biweekly. Every two weeks the server wipes. |
| Difficulty | |
^v | Vanilla. Rates, kits and rules are unchanged from the game Facepunch ships. |
| Mods and access | |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
^y | Carbon. Plugins run through Carbon. |
| Region | |
EU | Europe. Europe is the region it appears under in the server browser. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Europe region filter. ruststatistics.org/top-eu-rust-servers.
- [3]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.