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Q1 - Aim Training / Matchmaking / Facechecks - EU Main

Rust Statistics

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Online · checked 10m ago · 37.60.224.119:30115

Abstract

We describe the public Rust server Q1 - Aim Training / Matchmaking / Facechecks - EU Main, reached at 37.60.224.119:30115. At the last check it held 0 of 16 places, against a seven-day mean of 3 and a peak of 61. It ranks #1,717 of all servers, the top 8%. It last wiped 53d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/160% full
In the queue0no queue
Seven-day mean3peak 6
Rank2#1,717top 8%
Last wipe53d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123414:0023:0008:0017:0003:0012:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02.557.51014:0023:0008:0017:0003:0012:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 8% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Q1 - Aim Training / Matchmaking / Facechecks - EU Main
Figure 4: The map: Procedural Map, size 1000, seed 1337. Open on RustMaps.
Table 3: The server's published settings.
Address37.60.224.119:30115
Region–
Max players16
Group limit8, the default
Wipe schedule–
Last wipe5 Sep 2026, 18:14 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size1000
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust servers in europe [2], combat training servers [3], rust community servers listed [4] and next Rust wipe times [5].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
EU | Deadzone Aimtrain | Facechecks/1v1/SpeargunEU · groups of 8+ · 3 on average0/16
[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1EU · no group limit · 4 on average8/100
MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN]EU · groups of 8+ · 1e+06x · weekly · 106 on average157/300
AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10EU · groups of 50+ · 100000x · 62 on average120/200
HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP|EU · groups of 15+ · 1e+09x · 43 on average52/300
BAIDEN RUST X1000000000 |NoLimit|PVP|FUN|KITS|RU|EU|AIM|BED|BROEU · groups of 100+ · 1e+09x · weekly · 36 on average59/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does Q1 - Aim Training / Matchmaking / Facechecks - EU Main run?

Over the past 48 hours, it ran at an average of 9 server fps, with a low of 1. The highest number of entities it carried was 2,859, comprising buildings, deployables and all other objects. The peak memory usage was 715 MB. Players experience lag when fps is low and the entity count is rising.

A.2What location does Q1 - Aim Training / Matchmaking / Facechecks - EU Main have?

No region tag is published by Q1 - Aim Training / Matchmaking / Facechecks - EU Main, but its name points to Europe. Rust Statistics does not look up the machine's location; it shows where the server says it is. 37.60.224.119:30115 is its address.

A.3What is the online status and reliability of Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

At the present moment, Q1 - Aim Training / Matchmaking / Facechecks - EU Main is online. Based on the uptime it reports, the last restart occurred about 6 days 7 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What is the Rust version for Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

The version of Rust on Q1 - Aim Training / Matchmaking / Facechecks - EU Main is network protocol 2633 and build 163207, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5What schedule does Q1 - Aim Training / Matchmaking / Facechecks - EU Main follow for wipes?

The record of Q1 - Aim Training / Matchmaking / Facechecks - EU Main's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 53 days 19 hours.

Player count

A.6How does Q1 - Aim Training / Matchmaking / Facechecks - EU Main compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Q1 - Aim Training / Matchmaking / Facechecks - EU Main at #1,717, within the top 8% of ranked servers.

A.7How would you characterise the player activity on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

At this moment 0 players are on Q1 - Aim Training / Matchmaking / Facechecks - EU Main, which has 16 slots in total. Over the last week the count averages 3 players and reaches 6 at its height.

Tags and filters

A.8How should the tags on Q1 - Aim Training / Matchmaking / Facechecks - EU Main be interpreted?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp16 (Max players): It offers 16 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset, which Q1 - Aim Training / Matchmaking / Facechecks - EU Main publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can Q1 - Aim Training / Matchmaking / Facechecks - EU Main be found among the Rust Statistics lists and filters?

European Rust servers, Rust aim training servers and Rust community servers, measured are the Rust Statistics lists that Q1 - Aim Training / Matchmaking / Facechecks - EU Main fits. These filters on the server list return it: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.10Which settings and rules are in force on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

The name of Q1 - Aim Training / Matchmaking / Facechecks - EU Main states no gather rate. The group cap is 8 players, which is the default in the game. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. The server browser lists it under Community. VAC is inactive: the anti-cheat from Valve is off.

A.11On which map does Q1 - Aim Training / Matchmaking / Facechecks - EU Main take place?

Size 1,000 and seed 1337 define the procedural, game-generated map on Q1 - Aim Training / Matchmaking / Facechecks - EU Main. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

How to join

A.12What is the process for joining Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

Enter client.connect 37.60.224.119:30115 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp16Max players. It offers 16 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2633Protocol. Joining requires the same game version: protocol 2633.
cs163207Build. The game build is 163207.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust servers in europe. ruststatistics.org/top-eu-rust-servers.
  3. [3]Rust Statistics. Combat training servers. ruststatistics.org/top-rust-aim-training-servers.
  4. [4]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  5. [5]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.