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EU | Deadzone Aimtrain | Facechecks/1v1/Speargun

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Online · checked 13m ago · 37.60.224.119:30415

Abstract

We describe the public Rust server EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, reached at 37.60.224.119:30415. At the last check it held 0 of 16 places, against a seven-day mean of 3 and a peak of 51. It ranks #1,732 of all servers, the top 8%. It last wiped 53d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/160% full
In the queue0no queue
Seven-day mean3peak 5
Rank2#1,732top 8%
Last wipe53d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123415:0000:0009:0019:0004:0013:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02.557.51015:0000:0009:0019:0004:0013:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 8% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun
Figure 4: The map: Procedural Map, size 1000, seed 1337. Open on RustMaps.
Table 3: The server's published settings.
Address37.60.224.119:30415
Region–
Max players16
Group limit8, the default
Wipe schedule–
Last wipe5 Sep 2026, 18:24 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size1000
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are european rust servers [2], rust aim training servers [3], player-run rust server list [4] and Rust wipe forecast [5].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Q1 - Aim Training / Matchmaking / Facechecks - EU MainEU · groups of 8+ · 3 on average0/16
[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1EU · no group limit · 4 on average12/100
MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN]EU · groups of 8+ · 1e+06x · weekly · 105 on average180/300
AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10EU · groups of 50+ · 100000x · 62 on average111/200
HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP|EU · groups of 15+ · 1e+09x · 43 on average60/300
BAIDEN RUST X1000000000 |NoLimit|PVP|FUN|KITS|RU|EU|AIM|BED|BROEU · groups of 100+ · 1e+09x · weekly · 36 on average66/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun run?

The server fps averaged 10 over the last 48 hours, never dropping below 4. Its entity count reached a maximum of 2,845, including buildings, deployables and all other world objects. Memory use peaked at 776 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What location does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun have?

Without a region tag from EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, its name still points to Europe. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 37.60.224.119:30415.

A.3What is the reliability of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, and is it online?

EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is online at this time. Based on the uptime it reports, the last restart occurred about 6 days 8 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. It was first observed on 13 September 2026 by Rust Statistics.

A.4What version of Rust is run on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is running Rust network protocol 2633 and build 163207 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5When are wipes carried out on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

There are not yet enough recorded wipes for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 53 days 20 hours.

Player count

A.6What position does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun occupy in the ranking of Rust servers?

Ranked by player hours across seven days, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun holds #1,732, in the top 8% of all ranked servers.

A.7At what level does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun operate in terms of players?

The current population of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is 0, drawn from 16 slots. Over the last week the count averages 3 players and reaches 5 at its height.

Tags, lists

A.8What do the tags associated with EU | Deadzone Aimtrain | Facechecks/1v1/Speargun signify?

Tags from EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp16 (Max players): 16 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can EU | Deadzone Aimtrain | Facechecks/1v1/Speargun be found among the Rust Statistics lists and filters?

These Rust Statistics lists include EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: European Rust servers, Rust aim training servers and Rust community servers, measured. You will find it on the server list filtered by: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.10Under what rules and settings does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun operate?

The name of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun states no gather rate. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gather, build and raid: the standard game. Fighting and raiding between players are both permitted. The server browser lists it under Community. VAC is inactive: the anti-cheat from Valve is off.

A.11What is the map for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

Generated by the game from seed 1337, the procedural map on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun measures 1,000. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.12What is the process for joining EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

Enter client.connect 37.60.224.119:30415 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp16Max players. 16 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2633Protocol. Joining requires the same game version: protocol 2633.
cs163207Build. The game build is 163207.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. European rust servers. ruststatistics.org/top-eu-rust-servers.
  3. [3]Rust Statistics. Rust aim training servers. ruststatistics.org/top-rust-aim-training-servers.
  4. [4]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  5. [5]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.