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TroubleChute

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 30d ago · 37.73.53.33:28015

Abstract

We describe the public Rust server TroubleChute, reached at 37.73.53.33:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #16,290 of all servers, the top 68%. It last wiped 51d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/50% full
In the queue0no queue
Seven-day mean0peak –
Rank2#16,290top 68%
Last wipe51d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 68% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address37.73.53.33:28015
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe7 Sep 2026, 17:13 UTC
Hostname–
First seen28 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 155 on average27/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average33/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average7/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average0/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does TroubleChute have?

No region is published by TroubleChute. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 37.73.53.33:28015.

A.2How reliable is TroubleChute, and is it currently online?

At the present moment, TroubleChute is offline; it was last seen 30 days 5 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 28 September 2026 by Rust Statistics.

A.3What is the Rust version for TroubleChute?

The version of Rust on TroubleChute is network protocol 2633 and build 163207, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4On what cycle does TroubleChute wipe?

The record of TroubleChute's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 51 days 9 hours ago.

Player count

A.5What is the rank of TroubleChute among Rust servers?

Ranked by player hours across seven days, TroubleChute holds #16,290, in the top 68% of all ranked servers.

A.6How would you characterise the player activity on TroubleChute?

The last recorded sighting of TroubleChute was 30 days 5 hours ago; it is offline now.

Tags, lists

A.7How should the tags on TroubleChute be interpreted?

Tags from TroubleChute, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs163207 (Build): Build 163207 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can TroubleChute be found among the Rust Statistics lists and filters?

These Rust Statistics lists include TroubleChute: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules, settings, map

A.9Which settings and rules are in force on TroubleChute?

Its name carries no gather rate for TroubleChute. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. The server browser lists it as Modded, where plugins or settings alter the game. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.

A.10What is the map for TroubleChute?

A procedural map, generated by the game, is what TroubleChute runs.

How to join

A.11What steps are required to join TroubleChute?

Press F1 inside Rust to open the console and enter client.connect 37.73.53.33:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp5,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp5Max players. 5 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2633Protocol. Joining requires the same game version: protocol 2633.
cs163207Build. Build 163207 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.