Rust StatisticsWorking papers on every public Rust server · 60,549 players now

RustLite shots

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 35d ago · 38.248.100.182:28015

Abstract

We describe the public Rust server RustLite shots, reached at 38.248.100.182:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #13,275 of all servers, the top 61%. It last wiped 35d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/250% full
In the queue0no queue
Seven-day mean0peak –
Rank2#13,275top 61%
Last wipe35d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 61% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap0.6 daysbetween real wipes
On rhythm40%of its recent wipes
Wipe-day peak1players, last three wipes
Wed 23 SepWed 23 SepWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 23 Sep, 23:2435d ago 1 – running 0
Wed 23 Sep, 15:0635d ago 1 – 0.3 d 0
Wed 23 Sep, 00:4936d ago 1 – 0.6 d 0
Mon 21 Sep, 04:1838d ago 0 – 1.9 d 0
Sun 20 Sep, 16:5738d ago 0 – 0.5 d 0
Sun 20 Sep, 00:3439d ago 0 – 0.7 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address38.248.100.182:28015
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe23 Sep 2026, 23:24 UTC
Hostname–
First seen17 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average156/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average188/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average77/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average8/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average22/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is RustLite shots based?

No region is published by RustLite shots. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 38.248.100.182:28015.

A.2What is the online status and reliability of RustLite shots?

RustLite shots is currently offline, with the last sighting 35 days 10 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 17 September 2026 by Rust Statistics.

A.3What is the Rust version for RustLite shots?

The version of Rust on RustLite shots is network protocol 2633 and build 163207, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4When are wipes carried out on RustLite shots?

Prediction of the next wipe is impossible for RustLite shots, which wipes irregularly. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 35 days 11 hours ago.

A.5What characterises wipe day on RustLite shots?

The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 0 hours after it began.

Player count

A.6What position does RustLite shots occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts RustLite shots at #13,275, within the top 61% of ranked servers.

A.7At what level does RustLite shots operate in terms of players?

RustLite shots is not online now; 35 days 10 hours have passed since it was last seen.

Tags, lists

A.8How should the tags on RustLite shots be interpreted?

Tags from RustLite shots, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): The slot count is 2; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs163207 (Build): This server runs game build 163207; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): The plugin framework is Carbon. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can RustLite shots be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that RustLite shots fits. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules, settings, map

A.10Which settings and rules are in force on RustLite shots?

Its name carries no gather rate for RustLite shots. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Carbon plugins are running. VAC is active: that is Valve's anti-cheat.

A.11What is the map for RustLite shots?

On RustLite shots the terrain is procedural, built by the game itself.

How to join

A.12What steps are required to join RustLite shots?

Press F1 inside Rust to open the console and enter client.connect 38.248.100.182:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp2,ptrak,$r?,v2633,gmrust,cs163207,ts8,^z,^y.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp2Max players. The slot count is 2.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2633Protocol. Joining requires the same game version: protocol 2633.
cs163207Build. This server runs game build 163207.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.