RustDev release-2 test (local only)
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 14d ago · 38.64.19.109:28415
Abstract
We describe the public Rust server RustDev release-2 test (local only), reached at 38.64.19.109:28415. It is offline at the last check, against a seven-day mean of 01. It ranks #15,125 of all servers, the top 70%. It last wiped 18d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 0 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Mon 12 Oct, 00:4918d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 38.64.19.109:28415 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 11 Oct 2026, 20:46 UTC |
| Hostname | – |
| First seen | 11 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and next Rust wipe times [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 151 on average | 21/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 133/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average | 44/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average | 7/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average | 25/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average | 86/200 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What is the location of RustDev release-2 test (local only)?
A region is not published by RustDev release-2 test (local only). Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 38.64.19.109:28415 is its address.
A.2What is the online status and reliability of RustDev release-2 test (local only)?
Right now, RustDev release-2 test (local only) is offline, and the last time it was seen was 14 days 3 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 11 October 2026 by Rust Statistics.
A.3What version of Rust is run on RustDev release-2 test (local only)?
Rust network protocol 2634 and build 167781 is the version that RustDev release-2 test (local only) runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.4What schedule does RustDev release-2 test (local only) follow for wipes?
The record of RustDev release-2 test (local only)'s wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 18 days 7 hours have passed since the current world was generated.
A.5How would you describe wipe day on RustDev release-2 test (local only)?
The average busiest point of recent wipes was 0 players. The peak on the latest wipe came 0 hours after it began.
Player count
A.6How does RustDev release-2 test (local only) compare with other Rust servers in the rankings?
Ranked by player hours across seven days, RustDev release-2 test (local only) holds #15,125, in the top 70% of all ranked servers.
A.7What is the population level of RustDev release-2 test (local only)?
At this moment RustDev release-2 test (local only) is offline, having last been seen 14 days 3 hours ago.
Tags and filters
A.8How should the tags on RustDev release-2 test (local only) be interpreted?
gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): It offers 10 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags RustDev release-2 test (local only) publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.9Where can RustDev release-2 test (local only) be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that RustDev release-2 test (local only) fits. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and map
A.10Which settings and rules are in force on RustDev release-2 test (local only)?
Its name carries no gather rate for RustDev release-2 test (local only). No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.
A.11What is the map for RustDev release-2 test (local only)?
A procedural map, generated by the game, is what RustDev release-2 test (local only) runs.
How to join
A.12How do you connect to RustDev release-2 test (local only)?
Press F1 inside Rust to open the console and enter client.connect 38.64.19.109:28415. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp10 | Max players. It offers 10 slots. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2634 | Protocol. The game protocol is 2634; your client must match it to join. |
cs167781 | Build. The game build is 167781. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.