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Rust Zombie Development | Carbon

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 43d ago · 40.160.87.92:28015

Abstract

We describe the public Rust server Rust Zombie Development | Carbon, reached at 40.160.87.92:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,015 of all servers. It last wiped 49d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmonthly wipes modded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,015no region published
Last wipe49d agomonthly schedule
Next wipe38d 10hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep21 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

The next wipe is expected Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address40.160.87.92:28015
Region–
Max players50
Group limit8, the default
Wipe schedulemonthly
Last wipe8 Sep 2026, 15:29 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2], live roleplay population [3], zombie server list [4] and upcoming Rust wipes [5].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average73/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average36/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average9/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 62 on average87/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 60 on average218/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10EU · groups of 16+ · monthly · 58 on average10/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of Rust Zombie Development | Carbon?

There is no region published for Rust Zombie Development | Carbon. Rust Statistics does not look up the machine's location; it shows where the server says it is. 40.160.87.92:28015 is its address.

A.2How reliable is Rust Zombie Development | Carbon, and is it currently online?

At the present moment, Rust Zombie Development | Carbon is offline; it was last seen 43 days 16 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. Its first appearance in Rust Statistics's records is 13 September 2026.

A.3What is the Rust version for Rust Zombie Development | Carbon?

The version of Rust on Rust Zombie Development | Carbon is network protocol 2633 and build 162929, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4On what cycle does Rust Zombie Development | Carbon wipe?

The estimate of Rust Zombie Development | Carbon's next wipe comes from the force wipe. This server's next wipe coincides with the force wipe on Thursday 5 November at 19:00 UTC, which affects all Rust servers. The world currently in use was created 49 days 16 hours ago. According to its tags, wipes happen once a month.

Player count

A.5What is the rank of Rust Zombie Development | Carbon among Rust servers?

The seven-day player-hours ranking puts Rust Zombie Development | Carbon at #15,015, within the top – of ranked servers.

A.6How would you characterise the player activity on Rust Zombie Development | Carbon?

At this moment Rust Zombie Development | Carbon is offline, having last been seen 43 days 16 hours ago.

Tags and filters

A.7How should the tags on Rust Zombie Development | Carbon be interpreted?

Tags from Rust Zombie Development | Carbon, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): It offers 50 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to connect; cs162929 (Build): Build 162929 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^m (Monthly): A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe; ^r (Roleplay): The server is run for roleplay; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): This server uses Carbon for its plugins. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can Rust Zombie Development | Carbon be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Rust Zombie Development | Carbon fits are: Modded Rust servers, Rust roleplay servers, measured and Rust servers named for zombies. It appears under the following filters on the server list: Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Rules, settings, map

A.9What are the settings and rules that govern Rust Zombie Development | Carbon?

No gather rate appears in the name of Rust Zombie Development | Carbon. At 8 players, the group limit equals the game's default. Listed as roleplay, the game mode is roleplay rules, towns and jobs. Plugins or settings change the game; the browser files it under Modded. The plugin count is Carbon. VAC is not in use; Valve's anti-cheat is off.

A.10What map is in use on Rust Zombie Development | Carbon?

The game generates the map on Rust Zombie Development | Carbon; that format is procedural.

Connection

A.11How do you connect to Rust Zombie Development | Carbon?

Press F1 inside Rust to open the console and enter client.connect 40.160.87.92:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2633,^z,^y,^m,^r,gmrust,cs162929,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp50Max players. It offers 50 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2633Protocol. Your game must run protocol 2633 to connect.
cs162929Build. Build 162929 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.
Wipe schedule
^mMonthly. A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe.
Gameplay
^rRoleplay. The server is run for roleplay.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. This server uses Carbon for its plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Live roleplay population. ruststatistics.org/top-rust-roleplay-servers.
  4. [4]Rust Statistics. Zombie server list. ruststatistics.org/top-rust-zombie-servers.
  5. [5]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.