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Gamers_Republic Test Server

Rust Statistics

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Offline · checked 1d ago · 41.76.213.81:28025

Abstract

We describe the public Rust server Gamers_Republic Test Server, reached at 41.76.213.81:28025. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #13,537 of all servers, the top 61%. It last wiped 13d ago.

Keywordsmodded oxide

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#13,537top 61%
Last wipe13d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123419:0020:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304019:0020:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 61% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap13.7 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 1
Tue 13 OctSat 3 OctWed 16 Sep
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 13 Oct, 19:5213d ago 1 – running 0
Sat 3 Oct, 06:5924d ago 0 – 10.5 d 0
Wed 16 Sep, 11:0441d ago 1 halved by day 1 16.8 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Gamers_Republic Test Server
Figure 5: The map: Custom Map, size 3500, seed 1337.
Table 4: The server's published settings.
Address41.76.213.81:28025
Region–
Max players50
Group limit50 max
Wipe schedule–
Last wipe13 Oct 2026, 19:52 UTC
Hostname–
First seen13 Sep 2026
MapCustom Map
Size3500
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 162 on average220/500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average120/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average188/225
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average34/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average193/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average64/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of Gamers_Republic Test Server smooth?

The server fps averaged 30 over the last 48 hours, never dropping below 30. Its entity count reached a maximum of 32,113, including buildings, deployables and all other world objects. The peak memory usage was 4,581 MB. When fps is low and entity count climbs, players feel lag.

A.2In which location is Gamers_Republic Test Server based?

No region is published by Gamers_Republic Test Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 41.76.213.81:28025 is its address.

A.3What is the reliability of Gamers_Republic Test Server, and is it online?

Right now, Gamers_Republic Test Server is offline, and the last time it was seen was 46 hours ago. It last restarted around 3 days 21 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 84%, with 141 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What version of Rust is run on Gamers_Republic Test Server?

The version of Rust on Gamers_Republic Test Server is network protocol 2634 and build 167781, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5When are wipes carried out on Gamers_Republic Test Server?

Prediction of the next wipe is impossible for Gamers_Republic Test Server, which wipes irregularly. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 13 days 22 hours have passed since the current world was generated.

A.6How would you describe wipe day on Gamers_Republic Test Server?

Recent wipes saw an average peak of 1 players. The peak on the latest wipe came 1 hours after it began. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. In the other cases, the population fell below half by day 1.

Population

A.7What position does Gamers_Republic Test Server occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Gamers_Republic Test Server holds #13,537, in the top 61% of all ranked servers.

A.8What is the population level of Gamers_Republic Test Server?

At this moment Gamers_Republic Test Server is offline, having last been seen 46 hours ago. The peak over seven days is 1, against an average of 0.

Tags and filters

A.9What is the meaning of the tags on Gamers_Republic Test Server?

gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The slot count is 50; ts50 (Group limit): Teams are capped at 50; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags Gamers_Republic Test Server publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can Gamers_Republic Test Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Gamers_Republic Test Server: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and map

A.11What are the settings and rules that govern Gamers_Republic Test Server?

The name of Gamers_Republic Test Server states no gather rate. A group holds at most 50 players. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

A.12What map is in use on Gamers_Republic Test Server?

The game generates Gamers_Republic Test Server's procedural map at size 3,500, from seed 1337. Because size and seed determine the map, RustMaps can show it, linked from this page. Under map name, it gives Custom Map.

How to join

A.13What steps are required to join Gamers_Republic Test Server?

Enter client.connect 41.76.213.81:28025 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. The website for this server is https://gamersrepublic91.wixsite.com/gamers_republic.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts50,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp50Max players. The slot count is 50.
ts50Group limit. Teams are capped at 50.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167781Build. Build 167781 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.