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Local Rust Build

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 5d ago · 43.131.247.84:28025

Abstract

We describe the public Rust server Local Rust Build, reached at 43.131.247.84:28025. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #8,876 of all servers, the top 40%. It last wiped 6d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/425% full
In the queue0no queue
Seven-day mean1peak 1
Rank2#8,876top 40%
Last wipe6d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 40% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 22 Oct, 09:286d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address43.131.247.84:28025
Region–
Max players4
Group limit8, the default
Wipe schedule–
Last wipe22 Oct 2026, 09:28 UTC
Hostname–
First seen22 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2], creative and sandbox servers [3] and Rust wipe forecast [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 113 on average269/999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average76/999
[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 52 on average35/150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average22/100
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average43/100
KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average39/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of Local Rust Build?

No region is published by Local Rust Build. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 43.131.247.84:28025 is its address.

A.2How reliable is Local Rust Build, and is it currently online?

Right now, Local Rust Build is offline, and the last time it was seen was 5 days 4 hours ago. Its uptime over the last full days (5 days) was 3%, with 4 of 120 hours online. It was first observed on 22 October 2026 by Rust Statistics.

A.3What version of Rust is run on Local Rust Build?

Local Rust Build is running Rust network protocol 2635 and build 168909 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4On what cycle does Local Rust Build wipe?

There are not yet enough recorded wipes for Local Rust Build to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 6 days 10 hours have passed since the current world was generated.

A.5What happens on Local Rust Build when wipe day arrives?

The average busiest point of recent wipes was 1 players. The crowd reached its maximum 0 hours after the latest wipe.

Population

A.6What is the rank of Local Rust Build among Rust servers?

Ranked by player hours across seven days, Local Rust Build holds #8,876, in the top 40% of all ranked servers.

A.7At what level does Local Rust Build operate in terms of players?

The last recorded sighting of Local Rust Build was 5 days 4 hours ago; it is offline now. The peak over seven days is 1, against an average of 1.

Tags, lists

A.8What do the tags associated with Local Rust Build signify?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp4 (Max players): The slot count is 4; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which Local Rust Build publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can Local Rust Build be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Local Rust Build fits are: Modded Rust servers and Build and creative servers in Rust. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Rules, settings, map

A.10Under what rules and settings does Local Rust Build operate?

Its name carries no gather rate for Local Rust Build. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gather, build and raid: the standard game. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. VAC, Valve's anti-cheat, is enabled.

A.11What is the map for Local Rust Build?

A procedural map, generated by the game, is what Local Rust Build runs.

Connection

A.12What steps are required to join Local Rust Build?

Press F1 inside Rust to open the console and enter client.connect 43.131.247.84:28025. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp4Max players. The slot count is 4.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. This server runs game build 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Creative and sandbox servers. ruststatistics.org/top-rust-build-servers.
  4. [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.