Rust StatisticsWorking papers on every public Rust server · 48,364 players now

testreality2

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 11m ago · 45.11.95.88:11000

Abstract

We describe the public Rust server testreality2, reached at 45.11.95.88:11000. At the last check it held 1 of 5 places, against a seven-day mean of 0 and a peak of 11. It ranks #7,568 of all servers, the top 34%. It last wiped 3d ago.

Keywordssolo modded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/520% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#7,568top 34%
Last wipe3d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75110:0019:0004:0012:0022:0007:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040010:0019:0004:0012:0022:0007:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct.

4Rank

The server stands in the top 34% of all ranked servers, and #173 of the solo servers (top 78%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k25 Sep29 Sep9 Oct13 Oct25 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap16 daysbetween real wipes
Wipe-day peak0players, last three wipes
Sun 25 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 25 Oct, 13:103d ago 1 – running 0
Fri 9 Oct, 13:5019d ago 0 – 16 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of testreality2
Figure 5: The map: Custom Map, size 1000, seed 1337.
Table 4: The server's published settings.
Address45.11.95.88:11000
Region–
Max players5
Group limitsolo
Wipe schedule–
Last wipe25 Oct 2026, 13:10 UTC
Hostname–
First seen25 Sep 2026
MapCustom Map
Size1000
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust solo-only server list [2], modded Rust population table [3] and upcoming Rust wipes [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
SOLO ONLY | FULL WIPE 22.10 | UA | EU | ПАЛЯНИЦЯ | UKREU · solo · weekly · 15 on average7/100
【疾风】5倍|单人|独狼|10.23新档|新手|快速入门EA · solo · weekly · 14 on average3/100
[LATAM] Estrella Solitaria SOLO ONLY | 26/10 WipeSA · solo · weekly · 10 on average4/100
[GUA] MODDED 2Х | SOLO | EU | MAP WIPE 27.10EU · solo · weekly · 5 on average6/200
404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10EU · solo · monthly · 5 on average1/400
404 RUST SOLO | ПН | ДЛЯ НОВИЧКОВ 26.10EU · solo · monthly · 3 on average5/400

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of testreality2 smooth?

The server fps averaged 237 over the last 48 hours, never dropping below 236. Buildings, deployables and all other world objects counted together reached a maximum of 4,460 entities. The peak memory usage was 1,534 MB. Players experience lag when fps is low and the entity count is rising.

A.2What is the location of testreality2?

No region is published by testreality2. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 45.11.95.88:11000.

A.3What is the online status and reliability of testreality2?

At the present moment, testreality2 is online. Based on the uptime it reports, the last restart occurred about 3 days 9 hours ago. Of the 168 hours in the last 7 full days, 82 were served, an availability of 49%. The first record of it by Rust Statistics dates to 25 September 2026.

A.4What is the Rust version for testreality2?

The version of Rust on testreality2 is network protocol 2635 and build 168909, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5What schedule does testreality2 follow for wipes?

The record of testreality2's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 3 days 20 hours.

A.6How would you describe wipe day on testreality2?

Recent wipes saw an average peak of 0 players. The crowd reached its maximum 5 hours after the latest wipe.

Population

A.7What position does testreality2 occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts testreality2 at #7,568, within the top 34% of ranked servers. Within the solo group, its position is #173.

A.8At what level does testreality2 operate in terms of players?

On testreality2, 1 of the 5 slots are occupied at present. The peak over seven days is 1, against an average of 0. Of the last 48 hours, the peak hour falls at 12:00 UTC, with an average of 1 players.

Tags, lists

A.9What do the tags associated with testreality2 signify?

gmrust (Game mode): This is survival as standard Rust plays; mp5 (Max players): It offers 5 slots; ts1 (Group limit): Teams are capped at 1; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; oxidation (Custom tag): This is not a standard Rust tag: it was set by the owner or by a plugin: these are the tags testreality2 publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can testreality2 be found among the Rust Statistics lists and filters?

The Rust Statistics lists that testreality2 fits are: Modded Rust servers and Solo Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Solo; Last wipe: In the last week.

Settings and map

A.11Which settings and rules are in force on testreality2?

Its name carries no gather rate for testreality2. Teams are excluded; the server is solo only. Listed as survival, the game mode is gather, build and raid: the standard game. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. VAC is inactive: the anti-cheat from Valve is off.

A.12On which map does testreality2 take place?

Size 1,000 and seed 1337 define the procedural, game-generated map on testreality2. Equal size and seed yield an identical map, which this page offers to view on RustMaps. The map is named Custom Map.

Connection

A.13How do you connect to testreality2?

Enter client.connect 45.11.95.88:11000 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts1,^o^z,oxidation.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp5Max players. It offers 5 slots.
ts1Group limit. Teams are capped at 1.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
Other
oxidationCustom tag. This is not a standard Rust tag: it was set by the owner or by a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust solo-only server list. ruststatistics.org/top-solo-rust-servers.
  3. [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.