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IKS[211 Devblog]

Rust Statistics

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Offline · checked 14d ago · 45.13.186.161:27015

Abstract

We describe the public Rust server IKS[211 Devblog], reached at 45.13.186.161:27015. It is offline at the last check, against a seven-day mean of 01. It ranks #12,919 of all servers, the top 60%. It last wiped 16d ago.

Keywordsmodded

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean0peak –
Rank2#12,919top 60%
Last wipe16d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 60% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k14 Oct15 Oct17 Oct18 Oct20 Oct21 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 4: The map: IKS_CustomMap_v5.
Table 3: The server's published settings.
Address45.13.186.161:27015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe12 Oct 2026, 21:51 UTC
Hostname–
First seen14 Oct 2026
MapIKS_CustomMap_v5
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and upcoming Rust wipes [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average106/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average163/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average50/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average22/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of IKS[211 Devblog]?

No region is published by IKS[211 Devblog]. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 45.13.186.161:27015.

A.2How reliable is IKS[211 Devblog], and is it currently online?

At the present moment, IKS[211 Devblog] is offline; it was last seen 14 days 13 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. It was first observed on 14 October 2026 by Rust Statistics.

A.3What version of Rust is run on IKS[211 Devblog]?

The version of Rust on IKS[211 Devblog] is network protocol 2164, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4On what cycle does IKS[211 Devblog] wipe?

Too few wipes by IKS[211 Devblog] have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 16 days 11 hours have passed since the current world was generated.

Population

A.5How does IKS[211 Devblog] compare with other Rust servers in the rankings?

Ranked by player hours across seven days, IKS[211 Devblog] holds #12,919, in the top 60% of all ranked servers.

A.6How would you characterise the player activity on IKS[211 Devblog]?

At this moment IKS[211 Devblog] is offline, having last been seen 14 days 13 hours ago.

Tags, lists

A.7How should the tags on IKS[211 Devblog] be interpreted?

The game's server browser reads mp10 (Max players): The slot count is 10; v2164 (Protocol): The game protocol is 2164; your client must match it to join; oxide (Oxide): Oxide (uMod), a plugin framework, runs on this server; modded (Modded): The game is altered by plugins or settings, so it is listed as Modded; hb68d7370 (Custom tag): A non-standard tag, applied by the owner or a plugin; stok (Custom tag): A non-standard tag, applied by the owner or a plugin, which IKS[211 Devblog] publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can IKS[211 Devblog] be found among the Rust Statistics lists and filters?

These Rust Statistics lists include IKS[211 Devblog]: Modded Rust servers. You will find it on the server list filtered by: Type: Modded.

Rules, settings, map

A.9Under what rules and settings does IKS[211 Devblog] operate?

The name of IKS[211 Devblog] states no gather rate. No group limit is published. The mode is survival, which means gather, build and raid: the standard game. Fighting and raiding between players are both permitted. The server browser lists it as Modded, where plugins or settings alter the game. VAC is not in use; Valve's anti-cheat is off.

How to join

A.10What steps are required to join IKS[211 Devblog]?

Press F1 inside Rust to open the console and enter client.connect 45.13.186.161:27015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,v2164,hb68d7370,stok,oxide,modded.

Table 5: The server's tags and their meanings.
TagMeaning
Game
mp10Max players. The slot count is 10.
v2164Protocol. The game protocol is 2164; your client must match it to join.
Mods and access
oxideOxide. Oxide (uMod), a plugin framework, runs on this server.
moddedModded. The game is altered by plugins or settings, so it is listed as Modded.
Other
hb68d7370Custom tag. A non-standard tag, applied by the owner or a plugin.
stokCustom tag. A non-standard tag, applied by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.