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LONG WAR Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 13d ago · 45.138.174.22:28912

Abstract

We describe the public Rust server LONG WAR Server, reached at 45.138.174.22:28912. It is offline at the last check, against a seven-day mean of 01. It ranks #8,070 of all servers, the top 37%. It last wiped 13d ago.

Keywordssolo vanilla modded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now4/1004% full
In the queue0no queue
Seven-day mean0peak –
Rank2#8,070top 37%
Last wipe13d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep.

4Rank

The server stands in the top 37% of all ranked servers, and #176 of the solo servers (top 84%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap12.5 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak14players, last three wipes
Crowd held0%else halves by day 2
Wed 14 OctTue 13 OctSat 19 Sep
05101520+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 17, 2 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 14 Oct, 12:1713d ago 17 – running 0
Tue 13 Oct, 07:2715d ago 17 – 1.2 d 0
Sat 19 Sep, 09:5339d ago 7 halved by day 2 23.9 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of LONG WAR Server
Figure 5: The map: Procedural Map, size 3500, seed 2222. Open on RustMaps.
Table 4: The server's published settings.
Address45.138.174.22:28912
Region–
Max players100
Group limitsolo
Wipe schedule–
Last wipe14 Oct 2026, 12:36 UTC
Hostname–
First seen18 Sep 2026
MapProcedural Map
Size3500
Seed2222

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are play rust without teams [2], browse modded Rust servers [3] and servers wiping soon [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
SOLO ONLY | FULL WIPE 22.10 | UA | EU | ПАЛЯНИЦЯ | UKREU · solo · weekly · 15 on average7/100
【疾风】5倍|单人|独狼|10.23新档|新手|快速入门EA · solo · weekly · 12 on average6/100
[GUA] MODDED 2Х | SOLO | EU | MAP WIPE 27.10EU · solo · weekly · 5 on average11/200
404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10EU · solo · monthly · 5 on average2/400
LagCity RP [GER] by PoTEU · solo · 4 on average3/99
404 RUST SOLO | СБ | ДЛЯ НОВИЧКОВ 24.10EU · solo · monthly · 3 on average2/400

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of LONG WAR Server?

No region is published by LONG WAR Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 45.138.174.22:28912.

A.2How reliable is LONG WAR Server, and is it currently online?

LONG WAR Server is currently offline, with the last sighting 13 days 19 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. The first record of it by Rust Statistics dates to 18 September 2026.

A.3What is the Rust version for LONG WAR Server?

LONG WAR Server is running Rust network protocol 2634 and build 167781 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4When are wipes carried out on LONG WAR Server?

No next wipe can be predicted for LONG WAR Server since its wipes occur at irregular intervals. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 13 days 23 hours.

A.5How would you describe wipe day on LONG WAR Server?

Across its recent wipes, the average peak population was 14 players. The peak on the latest wipe came 2 hours after it began. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. In the other cases, the population fell below half by day 2.

Population

A.6What position does LONG WAR Server occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts LONG WAR Server at #8,070, within the top 37% of ranked servers. The solo group places it at #176.

A.7What is the population level of LONG WAR Server?

LONG WAR Server is not online now; 13 days 19 hours have passed since it was last seen.

Tags, lists

A.8How should the tags on LONG WAR Server be interpreted?

The game's server browser reads gmvanilla (Game mode): Survival on vanilla rules; mp100 (Max players): The slot count is 100; ts1 (Group limit): A team holds no more than 1; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which LONG WAR Server publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can LONG WAR Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include LONG WAR Server: Modded Rust servers and Solo Rust servers. It appears under the following filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Solo; Last wipe: In the last 2 weeks.

Settings and map

A.10Under what rules and settings does LONG WAR Server operate?

No gather rate appears in the name of LONG WAR Server. No teams are allowed; solo is the only option. The mode is survival, which means the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. The server's own description is vanilla: nothing is changed from Facepunch's release: rates, kits and rules are as shipped. VAC is active: that is Valve's anti-cheat.

A.11On which map does LONG WAR Server take place?

Size 3,500 and seed 2222 define the procedural, game-generated map on LONG WAR Server. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

How to join

A.12What steps are required to join LONG WAR Server?

Press F1 inside Rust to open the console and enter client.connect 45.138.174.22:28912. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts1,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. Survival on vanilla rules.
mp100Max players. The slot count is 100.
ts1Group limit. A team holds no more than 1.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167781Build. The game build is 167781.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Difficulty
^vVanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Play rust without teams. ruststatistics.org/top-solo-rust-servers.
  3. [3]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.