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My Local Dev Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 14d ago · 46.138.95.55:28015

Abstract

We describe the public Rust server My Local Dev Server, reached at 46.138.95.55:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,398 of all servers, the top 71%. It last wiped 15d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/50% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,398top 71%
Last wipe15d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k12 Oct14 Oct15 Oct17 Oct18 Oct20 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address46.138.95.55:28015
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe12 Oct 2026, 15:23 UTC
Hostname–
First seen12 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 159 on average44/500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average124/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average51/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average20/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average6/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average6/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is My Local Dev Server based?

There is no region published for My Local Dev Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 46.138.95.55:28015.

A.2How reliable is My Local Dev Server, and is it currently online?

At the present moment, My Local Dev Server is offline; it was last seen 14 days 20 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Statistics's records is 12 October 2026.

A.3What is the Rust version for My Local Dev Server?

My Local Dev Server is running Rust network protocol 2634 and build 167584 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4When are wipes carried out on My Local Dev Server?

The record of My Local Dev Server's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 15 days 12 hours have passed since the current world was generated.

Player count

A.5What position does My Local Dev Server occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts My Local Dev Server at #15,398, within the top 71% of ranked servers.

A.6How would you characterise the player activity on My Local Dev Server?

The last recorded sighting of My Local Dev Server was 14 days 20 hours ago; it is offline now.

Tags and filters

A.7How should the tags on My Local Dev Server be interpreted?

gmrust (Game mode): Rust survival, in its standard form; mp5 (Max players): The slot count is 5; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Build 167584 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags My Local Dev Server publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can My Local Dev Server be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that My Local Dev Server fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.9Which settings and rules are in force on My Local Dev Server?

Its name carries no gather rate for My Local Dev Server. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. The server browser lists it as Modded, where plugins or settings alter the game. Oxide plugins are running. VAC is inactive: the anti-cheat from Valve is off.

A.10What is the map for My Local Dev Server?

On My Local Dev Server the terrain is procedural, built by the game itself.

How to join

A.11What is the process for joining My Local Dev Server?

Enter client.connect 46.138.95.55:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp5,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp5Max players. The slot count is 5.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167584Build. Build 167584 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.