Server_217_DevBlog
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 9d ago · 46.172.84.193:28015
Abstract
We describe the public Rust server Server_217_DevBlog, reached at 46.172.84.193:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,291 of all servers, the top 69%. It last wiped 11d ago.
Keywordsmodded
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 0 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Mon 21 Sep, 06:0037d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 46.172.84.193:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 17 Oct 2026, 06:29 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 157 on average | 141/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average | 132/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average | 154/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average | 119/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 35/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 35/1000 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1In which location is Server_217_DevBlog based?
There is no region published for Server_217_DevBlog. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 46.172.84.193:28015.
A.2How reliable is Server_217_DevBlog, and is it currently online?
Server_217_DevBlog is currently offline, with the last sighting 9 days 13 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.
A.3What is the Rust version for Server_217_DevBlog?
Rust network protocol 2183 is the version that Server_217_DevBlog runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.4On what cycle does Server_217_DevBlog wipe?
There are not yet enough recorded wipes for Server_217_DevBlog to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 11 days 14 hours.
A.5What characterises wipe day on Server_217_DevBlog?
Recent wipes saw an average peak of 0 players. The peak on the latest wipe came 0 hours after it began.
Population
A.6What is the rank of Server_217_DevBlog among Rust servers?
The seven-day player-hours ranking puts Server_217_DevBlog at #15,291, within the top 69% of ranked servers.
A.7What is the population level of Server_217_DevBlog?
The last recorded sighting of Server_217_DevBlog was 9 days 13 hours ago; it is offline now.
Tags, lists
A.8What do the tags associated with Server_217_DevBlog signify?
gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): The slot count is 10; v2183 (Protocol): Your game must run protocol 2183 to connect; oxide (Oxide): Plugins are handled by Oxide (uMod); modded (Modded): The game is altered by plugins or settings, so it is listed as Modded; h5e7466bf (Custom tag): This is not a standard Rust tag: it was set by the owner or by a plugin; stok (Custom tag): This is not a standard Rust tag: it was set by the owner or by a plugin: these are the tags Server_217_DevBlog publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.9Where can Server_217_DevBlog be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that Server_217_DevBlog fits. These filters on the server list return it: Type: Modded; Last wipe: In the last 2 weeks.
Rules, settings, map
A.10Under what rules and settings does Server_217_DevBlog operate?
The name of Server_217_DevBlog states no gather rate. A group limit is absent from what the server publishes. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. VAC is inactive: the anti-cheat from Valve is off.
A.11What map is in use on Server_217_DevBlog?
On Server_217_DevBlog the terrain is procedural, built by the game itself.
Connection
A.12What steps are required to join Server_217_DevBlog?
Press F1 inside Rust to open the console and enter client.connect 46.172.84.193:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp10 | Max players. The slot count is 10. |
v2183 | Protocol. Your game must run protocol 2183 to connect. |
| Mods and access | |
oxide | Oxide. Plugins are handled by Oxide (uMod). |
modded | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
| Other | |
h5e7466bf | Custom tag. This is not a standard Rust tag: it was set by the owner or by a plugin. |
stok | Custom tag. This is not a standard Rust tag: it was set by the owner or by a plugin. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.