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Develop\Test

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 11m ago · 46.174.49.209:28015

Abstract

We describe the public Rust server Develop\Test, reached at 46.174.49.209:28015. At the last check it held 0 of 100 places, against a seven-day mean of 0 and a peak of 11. It ranks #5,510 of all servers, the top 25%. It last wiped 1d ago.

Keywordsquad modded oxide

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#5,510top 25%
Last wipe1d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
00.250.50.75108:0017:0002:0012:0021:0006:00Wiped Mon 26 Oct, 20:22 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
Server fpsWipe
02040608008:0017:0002:0012:0021:0006:00Wiped Mon 26 Oct, 20:22 UTCWIPE
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 25% of all ranked servers, and #345 of the quad servers (top 42%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1.7 daysbetween real wipes
On rhythm25%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 2
Sun 25 OctMon 5 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Mon 26 Oct, 20:221d ago – – running 1
Sun 25 Oct, 06:263d ago 1 – 1.6 d 1
Mon 5 Oct, 14:1722d ago 1 halved by day 2 19.7 d 0
Sat 3 Oct, 16:2924d ago 1 – 1.9 d 0
Fri 2 Oct, 09:1925d ago 1 – 1.3 d 0
Thu 1 Oct, 17:59fw26d ago 1 – 0.6 d 0
Thu 1 Oct, 03:4827d ago 1 – 0.6 d 0
Thu 24 Sep, 17:3933d ago 1 held half 6.4 d 0
Thu 17 Sep, 12:0440d ago 2 halved by day 5 7.2 d 1
Wed 16 Sep, 18:5441d ago 2 – 0.7 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Develop\Test
Figure 5: The map: Procedural Map, size 3500, seed 1573025114. Open on RustMaps.
Table 4: The server's published settings.
Address46.174.49.209:28015
Region–
Max players100
Group limitquad
Wipe schedule–
Last wipe26 Oct 2026, 20:22 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3500
Seed1573025114

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 6 on average2/60
Geležinis Miškasquad · 6 on average0/99
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10EU · quad · biweekly · 5 on average3/80
LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 4 on average0/100
Persona#1 |Для Новичков| х2EU · quad · monthly · 3 on average2/200
[EU] Protobit: No Offline | Shared BPs | Max 4 | Linux FriendlyEU · quad · biweekly · 3 on average2/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does Develop\Test run?

Over the past 48 hours, it ran at an average of 58 server fps, with a low of 1. Its entity count reached a maximum of 116,576, including buildings, deployables and all other world objects. Memory use peaked at 3,504 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of Develop\Test?

No region is published by Develop\Test. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 46.174.49.209:28015 is its address.

A.3How reliable is Develop\Test, and is it currently online?

Develop\Test is currently online. It last restarted around 3 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What is the Rust version for Develop\Test?

Rust network protocol 2635 and build 168909 is the version that Develop\Test runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5What schedule does Develop\Test follow for wipes?

Prediction of the next wipe is impossible for Develop\Test, which wipes irregularly. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 35 hours.

A.6What happens on Develop\Test when wipe day arrives?

Across its recent wipes, the average peak population was 1 players. The crowd reached its maximum 0 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. Otherwise, a fall below half took place by day 2.

Population

A.7What is the rank of Develop\Test among Rust servers?

The seven-day player-hours ranking puts Develop\Test at #5,510, within the top 25% of ranked servers. The quad group places it at #345.

A.8What is the population level of Develop\Test?

On Develop\Test, 0 of the 100 slots are occupied at present. The peak over seven days is 1, against an average of 0. Of the last 48 hours, the peak hour falls at 17:00 UTC, with an average of 1 players.

Tags and filters

A.9How should the tags on Develop\Test be interpreted?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp100 (Max players): It offers 100 slots; ts4 (Group limit): 4 is the maximum team size; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which Develop\Test publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can Develop\Test be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that Develop\Test fits. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.

Settings and map

A.11What are the settings and rules that govern Develop\Test?

The name of Develop\Test states no gather rate. The group limit is 4 players, under quad. The mode is survival, which means gather, build and raid: the standard game. Fighting and raiding between players are both permitted. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.

A.12On which map does Develop\Test take place?

The game generates Develop\Test's procedural map at size 3,500, from seed 1573025114. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.13What is the process for joining Develop\Test?

Press F1 inside Rust to open the console and enter client.connect 46.174.49.209:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. Its website can be found at https://rust.basew.online.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp100Max players. It offers 100 slots.
ts4Group limit. 4 is the maximum team size.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. This server runs game build 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.