Worldwar BetBoom [dev]
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 13m ago · 46.174.50.219:28015
Abstract
We describe the public Rust server Worldwar BetBoom [dev], reached at 46.174.50.219:28015. At the last check it held 0 of 100 places, against a seven-day mean of 0 and a peak of 11. It ranks #13,930 of all servers, the top 63%. It last wiped 4d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 63% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 5.6 days | between real wipes |
| On rhythm | 33% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 0% | else halves by day 2 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 23 Oct, 09:514d ago | 1 | – | running | 0 |
| Sat 17 Oct, 20:0310d ago | 1 | halved by day 2 | 5.6 d | 0 |
| Thu 15 Oct, 21:0012d ago | 1 | – | 2 d | 0 |
| Wed 30 Sep, 20:4427d ago | 0 | – | 15 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 46.174.50.219:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 23 Oct 2026, 09:51 UTC |
| Hostname | – |
| First seen | 29 Sep 2026 |
| Map | Custom Map |
| Size | 4500 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and servers wiping soon [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 156 on average | 127/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average | 124/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average | 124/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average | 52/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average | 6/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average | 24/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1How well does Worldwar BetBoom [dev] run?
The server fps averaged 199 over the last 48 hours, never dropping below 170. Buildings, deployables and all other world objects counted together reached a maximum of 62,611 entities. Memory use peaked at 3,539 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2In which location is Worldwar BetBoom [dev] based?
There is no region published for Worldwar BetBoom [dev]. Rust Statistics does not look up the machine's location; it shows where the server says it is. 46.174.50.219:28015 is its address.
A.3What is the reliability of Worldwar BetBoom [dev], and is it online?
Worldwar BetBoom [dev] is online at this time. It last restarted around 3 days 17 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. The first record of it by Rust Statistics dates to 29 September 2026.
A.4What is the Rust version for Worldwar BetBoom [dev]?
The version of Rust on Worldwar BetBoom [dev] is network protocol 2635 and build 168909, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.5When are wipes carried out on Worldwar BetBoom [dev]?
No next wipe can be predicted for Worldwar BetBoom [dev] since its wipes occur at irregular intervals. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 4 days 21 hours.
A.6What happens on Worldwar BetBoom [dev] when wipe day arrives?
Across its recent wipes, the average peak population was 1 players. The crowd reached its maximum 1 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. Otherwise, a fall below half took place by day 2.
Population
A.7What position does Worldwar BetBoom [dev] occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts Worldwar BetBoom [dev] at #13,930, within the top 63% of ranked servers.
A.8At what level does Worldwar BetBoom [dev] operate in terms of players?
At this moment 0 players are on Worldwar BetBoom [dev], which has 100 slots in total. The peak over seven days is 1, against an average of 0.
Tags and filters
A.9What do the tags associated with Worldwar BetBoom [dev] signify?
Tags from Worldwar BetBoom [dev], read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can Worldwar BetBoom [dev] be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that Worldwar BetBoom [dev] fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules, settings, map
A.11What are the settings and rules that govern Worldwar BetBoom [dev]?
No gather rate appears in the name of Worldwar BetBoom [dev]. At 8 players, the group limit equals the game's default. The mode is survival, which means gather, build and raid: the standard game. Fighting and raiding between players are both permitted. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
A.12What is the map for Worldwar BetBoom [dev]?
Size 4,500 and seed 1337 define the procedural, game-generated map on Worldwar BetBoom [dev]. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The map is named Custom Map.
How to join
A.13What is the process for joining Worldwar BetBoom [dev]?
Enter client.connect 46.174.50.219:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp100 | Max players. 100 slots are available. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. A region code has not been set. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.