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Coastal City | Footprint Prototype

Rust Statistics

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Offline · checked 20d ago · 47.194.150.81:28025

Abstract

We describe the public Rust server Coastal City | Footprint Prototype, reached at 47.194.150.81:28025. It is offline at the last check, against a seven-day mean of 01. It ranks #15,825 of all servers, the top 72%. It last wiped 21d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/120% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,825top 72%
Last wipe21d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 72% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k7 Oct9 Oct10 Oct12 Oct13 Oct15 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 8 Oct, 17:5821d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 5: The map: Custom Map.
Table 4: The server's published settings.
Address47.194.150.81:28025
Region–
Max players12
Group limit8, the default
Wipe schedule–
Last wipe8 Oct 2026, 18:06 UTC
Hostname–
First seen7 Oct 2026
MapCustom Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average94/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average153/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average63/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average185/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average348/350

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does Coastal City | Footprint Prototype have?

There is no region published for Coastal City | Footprint Prototype. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 47.194.150.81:28025 is its address.

A.2What is the online status and reliability of Coastal City | Footprint Prototype?

At the present moment, Coastal City | Footprint Prototype is offline; it was last seen 20 days 21 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 7 October 2026.

A.3What is the Rust version for Coastal City | Footprint Prototype?

Rust network protocol 2634 and build 166652 is the version that Coastal City | Footprint Prototype runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4When are wipes carried out on Coastal City | Footprint Prototype?

There are not yet enough recorded wipes for Coastal City | Footprint Prototype to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 21 days 1 hours.

A.5What characterises wipe day on Coastal City | Footprint Prototype?

Across its recent wipes, the average peak population was 0 players. The peak on the latest wipe came 0 hours after it began.

Population

A.6How does Coastal City | Footprint Prototype compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Coastal City | Footprint Prototype at #15,825, within the top 72% of ranked servers.

A.7How would you characterise the player activity on Coastal City | Footprint Prototype?

Coastal City | Footprint Prototype is not online now; 20 days 21 hours have passed since it was last seen.

Tags, lists

A.8How should the tags on Coastal City | Footprint Prototype be interpreted?

Tags from Coastal City | Footprint Prototype, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp12 (Max players): 12 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs166652 (Build): Build 166652 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugins run through Carbon. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Coastal City | Footprint Prototype be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that Coastal City | Footprint Prototype fits. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules, settings, map

A.10Which settings and rules are in force on Coastal City | Footprint Prototype?

The name of Coastal City | Footprint Prototype states no gather rate. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gather, build and raid: the standard game. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Carbon plugins are running. VAC is active: that is Valve's anti-cheat.

Connection

A.11What is the process for joining Coastal City | Footprint Prototype?

Press F1 inside Rust to open the console and enter client.connect 47.194.150.81:28025. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp12,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp12Max players. 12 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs166652Build. Build 166652 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.