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[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |

Rust Statistics

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Offline · checked 33d ago · 47.25.226.71:28015

Abstract

We describe the public Rust server [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, reached at 47.25.226.71:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #16,170 of all servers, the top 71%. It last wiped 54d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmonthly wipes vanilla modded oxide pve

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#16,170top 71%
Last wipe54d agomonthly schedule
Next wipe38d 12hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

The next wipe is expected Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |
Figure 4: The map: Procedural Map, size 4250, seed 907808716. Open on RustMaps.
Table 3: The server's published settings.
Address47.25.226.71:28015
Region–
Max players50
Group limit8, the default
Wipe schedulemonthly
Last wipe3 Sep 2026, 18:07 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4250
Seed907808716

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are US Rust server statistics [2], modded server list with rates [3], live pve population [4] and predicted wipe schedule [5].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 51 on average25/200
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average40/200
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average33/100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 32 on average15/100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average16/150
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 12 on average3/420

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

No region tag is published by [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, but its name points to North America. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 47.25.226.71:28015 is its address.

A.2What is the reliability of [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, and is it online?

[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is currently offline, with the last sighting 33 days 3 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.

A.3What version of Rust is run on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

Rust network protocol 2633 and build 165217 is the version that [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4When are wipes carried out on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

An estimate derived from the force wipe gives the next wipe for [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. 54 days 12 hours have passed since the current world was generated. The tags show that the server wipes monthly.

Population

A.5What position does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | occupy in the ranking of Rust servers?

Ranked by player hours across seven days, [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | holds #16,170, in the top 71% of all ranked servers.

A.6What is the population level of [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is not online now; 33 days 3 hours have passed since it was last seen.

Tags and filters

A.7What do the tags associated with [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | signify?

gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs165217 (Build): Build 165217 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^m (Monthly): A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; ^p (PvE): Player fighting is off; danger comes from the world; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | be found among the Rust Statistics lists and filters?

Modded Rust servers, Rust PvE servers: live list and North American server statistics are the Rust Statistics lists that [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | fits. It appears under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Rules, settings, map

A.9Under what rules and settings does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | operate?

No gather rate appears in the name of [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |. The group cap is 8 players, which is the default in the game. The mode is pve, which means fighting other players is excluded. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. It describes itself as vanilla, which is to say nothing is changed from Facepunch's release: rates, kits and rules are as shipped. VAC, Valve's anti-cheat, is enabled.

A.10What is the map for [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

Generated by the game from seed 907808716, the procedural map on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | measures 4,250. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.11What steps are required to join [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

Enter client.connect 47.25.226.71:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. You can find its website at https://callmegumbi.github.io/dead-signal-website/index.html.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2633,^m,^v,^p,gmrust,cs165217,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp50Max players. 50 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2633Protocol. Joining requires the same game version: protocol 2633.
cs165217Build. Build 165217 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Wipe schedule
^mMonthly. A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe.
Difficulty
^vVanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped.
Gameplay
^pPvE. Player fighting is off; danger comes from the world.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

Welcome to Dead Signal! A long-term persistent Rust survival world focused on exploration, building, cooperation, and atmosphere. - Dynamic PVE/PVP (PVP only near active loot events) - No Raids - No Decay - Vanilla Progression - No Pay-to-Win - No VIP Kits - Monthly Wipes - Signal Collapse pre-wipe PvP event Dead Signal is built for players who enjoy the survival and progression of Rust without the constant chaos of offline raiding and toxic open-world PvP. The world is safe by default, but danger flares up around Supply Signals, Timed Supply Drops, and select monuments - a HUD indicator always shows if you're in a PVE, PVP, or PVP Delay zone. Build lasting bases, create towns, run monuments with other survivors, and experience a dangerous world designed around community-driven gameplay. The world should feel dangerous. Players should not. Survive the silence.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. US Rust server statistics. ruststatistics.org/top-us-rust-servers.
  3. [3]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Live pve population. ruststatistics.org/top-rust-pve-servers.
  5. [5]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.