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Cybers Private Test Server

Rust Statistics

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Online · checked 9m ago · 47.28.14.230:28015

Abstract

We describe the public Rust server Cybers Private Test Server, reached at 47.28.14.230:28015 and hosted in NA. At the last check it held 0 of 10 places, against a seven-day mean of 0 and a peak of 11. It ranks #12,066 of all servers, the top 54%, and #1372 in NA. It last wiped 22h ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#12,066top 54%; #1372 in NA
Last wipe22h agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
00.250.50.75106:0015:0000:0010:0019:0004:00Wiped Tue 27 Oct, 07:07 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
Server fpsWipe
02040608006:0015:0000:0010:0019:0004:00Wiped Tue 27 Oct, 07:07 UTCWIPE
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep.

4Rank

The server stands in the top 54% of all ranked servers, the top 73% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap4.1 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 2.5
Fri 2 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 27 Oct, 07:0722h ago – – running 1
Fri 2 Oct, 14:4625d ago 1 halved by day 3 24.7 d 0
Fri 2 Oct, 00:2426d ago 1 – 0.6 d 1
Thu 1 Oct, 18:10fw26d ago 2 – 0.3 d 0
Thu 24 Sep, 01:3134d ago 1 halved by day 2 7.7 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Cybers Private Test Server
Figure 5: The map: Procedural Map, size 5000, seed 1. Open on RustMaps.
Table 4: The server's published settings.
Address47.28.14.230:28015
RegionNA
Max players10
Group limit8, the default
Wipe schedule–
Last wipe27 Oct 2026, 07:19 UTC
Hostname–
First seen16 Sep 2026
MapProcedural Map
Size5000
Seed1

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are US Rust server statistics [2], modded Rust population table [3] and upcoming Rust wipes [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 38 on average39/100
[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average19/50
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average8/100
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 16 on average9/175
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average4/150
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average8/90

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of Cybers Private Test Server smooth?

Its average server fps over the last 48 hours was 60, with a minimum of 51. Its entity count reached a maximum of 144,318, including buildings, deployables and all other world objects. Memory use peaked at 3,630 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of Cybers Private Test Server?

The NA tag places Cybers Private Test Server in North America, as it lists itself. Rust Statistics does not look up the machine's location; it shows where the server says it is. 47.28.14.230:28015 is its address.

A.3What is the reliability of Cybers Private Test Server, and is it online?

Cybers Private Test Server is currently online. Based on the uptime it reports, the last restart occurred about 20 hours ago. The server was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first observed on 16 September 2026 by Rust Statistics.

A.4What version of Rust is run on Cybers Private Test Server?

Rust network protocol 2635 and build 168909 is the version that Cybers Private Test Server runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5On what cycle does Cybers Private Test Server wipe?

With irregular wipe times, Cybers Private Test Server offers no next wipe to predict. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 22 hours have passed since the current world was generated.

A.6What characterises wipe day on Cybers Private Test Server?

The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 0 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. Otherwise, a fall below half took place by day 2.5.

Player count

A.7What position does Cybers Private Test Server occupy in the ranking of Rust servers?

The seven-day player-hours ranking gives Cybers Private Test Server #12,066, in the top 54% of ranked servers and #1,372 in North America.

A.8How would you characterise the player activity on Cybers Private Test Server?

On Cybers Private Test Server, 0 of the 10 slots are occupied at present. The peak over seven days is 1, against an average of 0. The busiest hour of the last 48 is 08:00 UTC, averaging 1 players.

Tags and filters

A.9How should the tags on Cybers Private Test Server be interpreted?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): It offers 10 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game; NA (North America): In the server browser it is filed under North America, which Cybers Private Test Server publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can Cybers Private Test Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Cybers Private Test Server fits are: Modded Rust servers and North American server statistics. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules, settings, map

A.11What are the settings and rules that govern Cybers Private Test Server?

The name of Cybers Private Test Server states no gather rate. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. The server has VAC on, Valve's anti-cheat.

A.12What map is in use on Cybers Private Test Server?

Generated by the game from seed 1, the procedural map on Cybers Private Test Server measures 5,000. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.13What steps are required to join Cybers Private Test Server?

Enter client.connect 47.28.14.230:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,NA,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp10Max players. It offers 10 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. The game build is 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.
Region
NANorth America. In the server browser it is filed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. US Rust server statistics. ruststatistics.org/top-us-rust-servers.
  3. [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.