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Chill Squad

Rust Statistics

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Online · checked 14m ago · 47.36.116.177:28015

Abstract

We describe the public Rust server Chill Squad, reached at 47.36.116.177:28015. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,353 of all servers, the top 69%. It last wiped 6d ago.

Keywordsmodded oxide

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,353top 69%
Last wipe6d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123403:0012:0021:0006:0015:0001:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
025507510003:0012:0021:0006:0015:0001:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct22 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 22 Oct, 15:086d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Chill Squad
Figure 5: The map: Procedural Map, size 6000, seed 19801981. Open on RustMaps.
Table 4: The server's published settings.
Address47.36.116.177:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe22 Oct 2026, 15:08 UTC
Hostname–
First seen20 Sep 2026
MapProcedural Map
Size6000
Seed19801981

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 155 on average27/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average37/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average13/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of Chill Squad smooth?

The server fps averaged 86 over the last 48 hours, never dropping below 70. Buildings, deployables and all other world objects counted together reached a maximum of 205,041 entities. Memory use peaked at 5,416 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What is the location of Chill Squad?

No region is published by Chill Squad. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 47.36.116.177:28015.

A.3What is the online status and reliability of Chill Squad?

Chill Squad is currently online. The uptime it reports indicates a restart about 5 days 1 hours ago. Its uptime over the last full days (7 days) was 90%, with 152 of 168 hours online. The first record of it by Rust Statistics dates to 20 September 2026.

A.4What version of Rust is run on Chill Squad?

Rust network protocol 2635 and build 168909 is the version that Chill Squad runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5What schedule does Chill Squad follow for wipes?

There are not yet enough recorded wipes for Chill Squad to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 6 days 11 hours.

A.6What happens on Chill Squad when wipe day arrives?

Recent wipes saw an average peak of 0 players. The crowd reached its maximum 0 hours after the latest wipe.

Population

A.7What position does Chill Squad occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Chill Squad at #15,353, within the top 69% of ranked servers.

A.8How would you characterise the player activity on Chill Squad?

The current population of Chill Squad is 0, drawn from 50 slots. Averaged across the last seven days, the population is 0 players.

Tags and filters

A.9What is the meaning of the tags on Chill Squad?

Tags from Chill Squad, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): It offers 50 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can Chill Squad be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Chill Squad fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Settings and map

A.11What are the settings and rules that govern Chill Squad?

No gather rate appears in the name of Chill Squad. At 8 players, the group limit equals the game's default. The mode is survival, which means gather, build and raid: the standard game. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.

A.12On which map does Chill Squad take place?

Size 6,000 and seed 19801981 define the procedural, game-generated map on Chill Squad. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.13How do you connect to Chill Squad?

Press F1 inside Rust to open the console and enter client.connect 47.36.116.177:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. Its website can be found at https://discord.com/invite/tYWh73JB2s.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp50Max players. It offers 50 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. This server runs game build 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.