10x PVE | Build & Chill | Deep Sea building
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 11m ago · 49.12.149.39:28000
Abstract
We describe the public Rust server 10x PVE | Build & Chill | Deep Sea building, reached at 49.12.149.39:28000 and hosted in EU. At the last check it held 2 of 50 places, against a seven-day mean of 3 and a peak of 101. It ranks #1,751 of all servers, the top 8%, and #682 in EU. It last wiped 27d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywords10x gather monthly wipes modded oxide pve
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 8% of all ranked servers, the top 23% in EU. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: force wipes only
The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 4 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 7d 19h | force wipefw |
| Thu 3 Dec, 19:00 | 35d 19h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 1 Oct, 18:03fw27d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 49.12.149.39:28000 |
|---|---|
| Region | EU |
| Max players | 50 |
| Group limit | 10 max |
| Wipe schedule | monthly |
| Last wipe | 1 Oct 2026, 18:17 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 5000 |
| Seed | 484310 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust servers in europe [2], live 10x rust server list [3], modded Rust population table [4], rust servers with free resources [5] and next Rust wipe times [6].
| Server | Players |
|---|---|
| [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2EU · groups of 8+ · 10x · monthly · 1 on average | 1/100 |
| CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc|EU · groups of 8+ · 5x · monthly · 2 on average | 0/30 |
| CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 4 on average | 1/50 |
| BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 3 on average | 0/200 |
| Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]EU · groups of 10+ · monthly · 2 on average | 1/100 |
| Хомка RU PvEEU · groups of 8+ · monthly · 1 on average | 3/100 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Is the performance of 10x PVE | Build & Chill | Deep Sea building smooth?
Over the past 48 hours, it ran at an average of 42 server fps, with a low of 5. Its entity count reached a maximum of 226,958, including buildings, deployables and all other world objects. The peak memory usage was 5,305 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What is the location of 10x PVE | Build & Chill | Deep Sea building?
In Europe, according to its own listing, 10x PVE | Build & Chill | Deep Sea building appears with the EU tag. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 49.12.149.39:28000.
A.3What is the online status and reliability of 10x PVE | Build & Chill | Deep Sea building?
At the present moment, 10x PVE | Build & Chill | Deep Sea building is online. The uptime it reports indicates a restart about 14 hours ago. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What is the Rust version for 10x PVE | Build & Chill | Deep Sea building?
The version of Rust on 10x PVE | Build & Chill | Deep Sea building is network protocol 2635 and build 168909, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.5On what cycle does 10x PVE | Build & Chill | Deep Sea building wipe?
Once a month, 10x PVE | Build & Chill | Deep Sea building wipes in line with the force wipe. This server's next wipe coincides with the force wipe on Thursday 5 November at 19:00 UTC, which affects all Rust servers. The current world has been running for 27 days 5 hours. A monthly wipe schedule is stated in the server's tags.
A.6What characterises wipe day on 10x PVE | Build & Chill | Deep Sea building?
Across its recent wipes, the average peak population was 4 players. The crowd reached its maximum 23 hours after the latest wipe.
Population
A.7What is the rank of 10x PVE | Build & Chill | Deep Sea building among Rust servers?
The seven-day player-hours ranking gives 10x PVE | Build & Chill | Deep Sea building #1,751, in the top 8% of ranked servers and #682 in Europe.
A.8At what level does 10x PVE | Build & Chill | Deep Sea building operate in terms of players?
The current population of 10x PVE | Build & Chill | Deep Sea building is 2, drawn from 50 slots. Over the last week the count averages 3 players and reaches 10 at its height. The busiest hour of the last 48 is 20:00 UTC, averaging 5 players.
Tags, lists
A.9How should the tags on 10x PVE | Build & Chill | Deep Sea building be interpreted?
gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The slot count is 50; ts10 (Group limit): Teams are capped at 10; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the schedule: wipes take place once a month; ^p (PvE): The threat is the world, not other players; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game; EU (Europe): The server browser lists this server under Europe: these are the tags 10x PVE | Build & Chill | Deep Sea building publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can 10x PVE | Build & Chill | Deep Sea building be found among the Rust Statistics lists and filters?
Rust statistics: 10x servers, European Rust servers, Modded Rust servers, Build and creative servers in Rust and Rust PvE servers: live list are the Rust Statistics lists that 10x PVE | Build & Chill | Deep Sea building fits. It appears under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.
Settings and map
A.11Under what rules and settings does 10x PVE | Build & Chill | Deep Sea building operate?
The rate for gathering on 10x PVE | Build & Chill | Deep Sea building is 10x, according to its name. The team limit is 10 players. Listed as pve, the game mode is no player-versus-player fighting. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. The server has VAC on, Valve's anti-cheat.
A.12What is the map for 10x PVE | Build & Chill | Deep Sea building?
Size 5,000 and seed 484310 define the procedural, game-generated map on 10x PVE | Build & Chill | Deep Sea building. Because size and seed determine the map, RustMaps can show it, linked from this page.
Connection
A.13What is the process for joining 10x PVE | Build & Chill | Deep Sea building?
Enter client.connect 49.12.149.39:28000 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^m,EU,^p,gmrust,cs168909,ts10,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp50 | Max players. The slot count is 50. |
ts10 | Group limit. Teams are capped at 10. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. A region code has not been set. |
| Wipe schedule | |
^m | Monthly. Facepunch's force wipe sets the schedule: wipes take place once a month. |
| Gameplay | |
^p | PvE. The threat is the world, not other players. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
| Region | |
EU | Europe. The server browser lists this server under Europe. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Rust servers in europe. ruststatistics.org/top-eu-rust-servers.
- [3]Rust Statistics. Live 10x rust server list. ruststatistics.org/top-10x-rust-servers.
- [4]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [5]Rust Statistics. Rust servers with free resources. ruststatistics.org/top-rust-build-servers.
- [6]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.