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[AU] OzRust.com Development

Rust Statistics

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Offline · checked 13d ago · 49.180.105.193:28014

Abstract

We describe the public Rust server [AU] OzRust.com Development, reached at 49.180.105.193:28014 and hosted in OC. It is offline at the last check, against a seven-day mean of 01. It ranks #15,125 of all servers, the top 70%, and #188 in OC. It last wiped 13d ago on a published biweekly schedule; the next wipe is expected Thursday 29 October, 22:50 UTC, biweekly: 14 days after its last wipe.

Keywordsbiweekly wipes modded oxide pve

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,125top 70%; #188 in OC
Last wipe13d agobiweekly schedule
Next wipe35hThu 29 Oct, 22:50 UTC

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 70% of all ranked servers, the top 87% in OC. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k16 Oct17 Oct18 Oct20 Oct21 Oct22 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

The next wipe is expected Thursday 29 October, 22:50 UTC, in 5h. Biweekly: 14 days after its last wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address49.180.105.193:28014
RegionOC
Max players150
Group limit8, the default
Wipe schedulebiweekly
Last wipe15 Oct 2026, 22:50 UTC
Hostname–
First seen16 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are live Rust servers in Oceania [2], modded Rust population table [3], live pve population [4] and Rust wipe forecast [5].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom WeaponsOC · no group limit · biweekly · 36 on average12/2000
[AU] OzRust.com PvE | Jetpacks | Kits | EventsOC · groups of 8+ · biweekly · 2 on average0/150
[AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 13 on average2/200
[AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 9 on average3/200
[AU] Salty Zombies PvE | Skills | Raid | Jetpack | EventOC · groups of 8+ · monthly · 7 on average6/100
Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]OC · groups of 8+ · weekly · 4 on average0/30

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is [AU] OzRust.com Development based?

The OC tag places [AU] OzRust.com Development in Oceania, as it lists itself. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 49.180.105.193:28014.

A.2What is the online status and reliability of [AU] OzRust.com Development?

Right now, [AU] OzRust.com Development is offline, and the last time it was seen was 13 days 16 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 16 October 2026 by Rust Statistics.

A.3What is the Rust version for [AU] OzRust.com Development?

[AU] OzRust.com Development is running Rust network protocol 2634 and build 167781 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4What schedule does [AU] OzRust.com Development follow for wipes?

An estimate derived from biweekly: 14 days after its last wipe gives the next wipe for [AU] OzRust.com Development. On Thursday 29 October at 22:50 UTC the next wipe is expected. The world currently in use was created 13 days 18 hours ago. A fortnightly wipe schedule appears in its tags.

Population

A.5What position does [AU] OzRust.com Development occupy in the ranking of Rust servers?

The seven-day player-hours ranking gives [AU] OzRust.com Development #15,125, in the top 70% of ranked servers and #188 in Oceania.

A.6At what level does [AU] OzRust.com Development operate in terms of players?

[AU] OzRust.com Development is not online now; 13 days 16 hours have passed since it was last seen.

Tags and filters

A.7How should the tags on [AU] OzRust.com Development be interpreted?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp150 (Max players): The slot count is 150; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167781 (Build): Build 167781 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^b (Biweekly): It wipes on a two-week cycle; ^p (PvE): Player fighting is off; danger comes from the world; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game; OC (Oceania): In the server browser it is filed under Oceania, which [AU] OzRust.com Development publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can [AU] OzRust.com Development be found among the Rust Statistics lists and filters?

Rust servers in Oceania, Modded Rust servers and Rust PvE servers: live list are the Rust Statistics lists that [AU] OzRust.com Development fits. These filters on the server list return it: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Rules, settings, map

A.9What are the settings and rules that govern [AU] OzRust.com Development?

Its name carries no gather rate for [AU] OzRust.com Development. The group cap is 8 players, which is the default in the game. pve is the game mode here; fighting other players is excluded. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. VAC, Valve's anti-cheat, is enabled.

A.10On which map does [AU] OzRust.com Development take place?

On [AU] OzRust.com Development the terrain is procedural, built by the game itself.

How to join

A.11What steps are required to join [AU] OzRust.com Development?

Enter client.connect 49.180.105.193:28014 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp150,ptrak,$r?,v2634,^b,OC,^p,gmrust,cs167781,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp150Max players. The slot count is 150.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs167781Build. Build 167781 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Wipe schedule
^bBiweekly. It wipes on a two-week cycle.
Gameplay
^pPvE. Player fighting is off; danger comes from the world.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.
Region
OCOceania. In the server browser it is filed under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Live Rust servers in Oceania. ruststatistics.org/top-au-rust-servers.
  3. [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Live pve population. ruststatistics.org/top-rust-pve-servers.
  5. [5]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.