Apollo Local Dev
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 6d ago · 5.175.164.193:28015
Abstract
We describe the public Rust server Apollo Local Dev, reached at 5.175.164.193:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,338 of all servers, the top 69%. It last wiped 6d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 5.175.164.193:28015 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | 32 max |
| Wipe schedule | – |
| Last wipe | 22 Oct 2026, 18:59 UTC |
| Hostname | – |
| First seen | 22 Oct 2026 |
| Map | Procedural Map |
| Size | 1000 |
| Seed | 12345 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and servers wiping soon [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 149 on average | 129/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 127/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average | 187/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average | 75/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 9/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 18/1000 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1In which location is Apollo Local Dev based?
No region is published by Apollo Local Dev. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 5.175.164.193:28015 is its address.
A.2What is the reliability of Apollo Local Dev, and is it online?
At the present moment, Apollo Local Dev is offline; it was last seen 6 days 14 hours ago. The server was up 0% of the time over the last 6 full days, 0 of 144 hours. It was first observed on 22 October 2026 by Rust Statistics.
A.3What version of Rust is run on Apollo Local Dev?
The version of Rust on Apollo Local Dev is network protocol 2635 and build 168909, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.4What schedule does Apollo Local Dev follow for wipes?
The record of Apollo Local Dev's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 6 days 15 hours have passed since the current world was generated.
Population
A.5How does Apollo Local Dev compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts Apollo Local Dev at #15,338, within the top 69% of ranked servers.
A.6At what level does Apollo Local Dev operate in terms of players?
Apollo Local Dev is not online now; 6 days 14 hours have passed since it was last seen. The mean population for the last seven days is 0.
Tags and filters
A.7What is the meaning of the tags on Apollo Local Dev?
The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp20 (Max players): It offers 20 slots; ts32 (Group limit): A team holds no more than 32; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which Apollo Local Dev publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.8Where can Apollo Local Dev be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Apollo Local Dev: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules, settings, map
A.9What are the settings and rules that govern Apollo Local Dev?
Its name carries no gather rate for Apollo Local Dev. A group holds at most 32 players. The mode is survival, which means the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. VAC is active: that is Valve's anti-cheat.
A.10What map is in use on Apollo Local Dev?
The game generates Apollo Local Dev's procedural map at size 1,000, from seed 12345. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
How to join
A.11What steps are required to join Apollo Local Dev?
Press F1 inside Rust to open the console and enter client.connect 5.175.164.193:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts32,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp20 | Max players. It offers 20 slots. |
ts32 | Group limit. A team holds no more than 32. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.