TESTTTTT
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 13m ago · 5.182.207.231:11000
Abstract
We describe the public Rust server TESTTTTT, reached at 5.182.207.231:11000. At the last check it held 0 of an unpublished number of places, against a seven-day mean of 0 and a peak of 11. It ranks #5,392 of all servers, the top 24%. It last wiped 27d ago on a published biweekly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsbiweekly wipes modded oxide pve hardcore
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 24% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 2 days | between real wipes |
| On rhythm | 33% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 50% | else halves by day 1 |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 7d 10h | force wipefw |
| Sat 7 Nov, 19:22 | 9d 10h | its own schedule |
| Sat 21 Nov, 19:22 | 23d 10h | its own schedule |
| Thu 3 Dec, 19:00 | 35d 10h | force wipefw |
| Sat 5 Dec, 19:22 | 37d 10h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sat 10 Oct, 19:2218d ago | 1 | – | running | 1 |
| Thu 1 Oct, 18:23fw27d ago | 1 | halved by day 1 | 9 d | 0 |
| Tue 29 Sep, 17:5929d ago | 1 | held half | 2 d | 0 |
| Mon 28 Sep, 19:0130d ago | 1 | – | 1 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 5.182.207.231:11000 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 1 Oct 2026, 17:49 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Custom Map |
| Size | 4500 |
| Seed | 2234235 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2], pve servers by play style [3] and servers wiping soon [4].
| Server | Players |
|---|---|
| Alias RPG Season 10 [PVE,RU]EU · groups of 8+ · biweekly · 12 on average | 11/100 |
| RustNK - Custom Hardcore PvE, NPCs, Events & QuestsNA · no group limit · biweekly · 4 on average | 0/50 |
| Primal Earth PvE | Hardcore Progression | Rock to AKgroups of 8+ · biweekly · 3 on average | 1/25 |
| #2 RUSTMAX PVE HARD x1/ZOMBIE/BASE/EVENTSEU · no group limit · 1x · biweekly · 2 on average | 0/50 |
| RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]groups of 50+ · biweekly · 2 on average | 0/200 |
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 252 on average | 139/2000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Does TESTTTTT perform well?
The server fps averaged 300 over the last 48 hours, never dropping below 184. Its entity count reached a maximum of 371,300, including buildings, deployables and all other world objects. The peak memory usage was 9,874 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What location does TESTTTTT have?
No region is published by TESTTTTT. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 5.182.207.231:11000.
A.3How reliable is TESTTTTT, and is it currently online?
At the present moment, TESTTTTT is online. The uptime it reports indicates a restart about 3 days 1 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What version of Rust is run on TESTTTTT?
The version of Rust on TESTTTTT is network protocol 2635 and build 168909, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.5When are wipes carried out on TESTTTTT?
The record of TESTTTTT's wipes is too sparse to confirm the schedule, so the prediction is based on its tag. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. 27 days 14 hours have passed since the current world was generated. The server's tags give a wipe schedule of every two weeks.
A.6How would you describe wipe day on TESTTTTT?
The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 0 hours after it began. For 50% of recent wipes, the population did not fall below half the peak before the next wipe. If not, the population dropped below half by day 1.
Player count
A.7What is the rank of TESTTTTT among Rust servers?
Ranked by player hours across seven days, TESTTTTT holds #5,392, in the top 24% of all ranked servers.
A.8What is the population level of TESTTTTT?
TESTTTTT is currently host to 0 players. Averaged over the last seven days: 0 players; the same period peaks at 1. Of the last 48 hours, the peak hour falls at 10:00 UTC, with an average of 1 players.
Tags and filters
A.9How should the tags on TESTTTTT be interpreted?
The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): It offers 0 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^b (Biweekly): Every two weeks the server wipes; ^h (Hardcore): The ruleset is Facepunch's hardcore, which cuts helpers and hardens survival; ^p (PvE): There is no player combat; the world supplies the danger; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which TESTTTTT publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can TESTTTTT be found among the Rust Statistics lists and filters?
These Rust Statistics lists include TESTTTTT: Modded Rust servers and Rust PvE servers: live list. These filters on the server list return it: Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Rules, settings, map
A.11What are the settings and rules that govern TESTTTTT?
The name of TESTTTTT states no gather rate. No cap is given beyond the game's default of 8 players per group. The mode is hardcore, which means Of Facepunch's modes, the hardest. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. VAC, Valve's anti-cheat, is enabled.
A.12On which map does TESTTTTT take place?
Generated by the game from seed 2234235, the procedural map on TESTTTTT measures 4,500. Because size and seed determine the map, RustMaps can show it, linked from this page. The name of the map is Custom Map.
How to join
A.13How do you connect to TESTTTTT?
Press F1 inside Rust to open the console and enter client.connect 5.182.207.231:11000. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. You can find its website at https://rust-z.gamestores.app/.
Appendix BServer tags
What each of the server's tags means. Published as mp0,ptrak,$r?,v2635,^b,^h,^p,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp0 | Max players. It offers 0 slots. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. A region code has not been set. |
| Wipe schedule | |
^b | Biweekly. Every two weeks the server wipes. |
| Difficulty | |
^h | Hardcore. The ruleset is Facepunch's hardcore, which cuts helpers and hardens survival. |
| Gameplay | |
^p | PvE. There is no player combat; the world supplies the danger. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Pve servers by play style. ruststatistics.org/top-rust-pve-servers.
- [4]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.