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Server_217_DevBlog

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 40d ago · 5.227.44.219:28015

Abstract

We describe the public Rust server Server_217_DevBlog, reached at 5.227.44.219:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,400 of all servers. It last wiped 134d ago.

Keywordsmodded

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,400no region published
Last wipe134d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address5.227.44.219:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe16 Jun 2026, 13:54 UTC
Hostname–
First seen18 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 154 on average28/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average36/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average12/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of Server_217_DevBlog?

A region is not published by Server_217_DevBlog. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 5.227.44.219:28015.

A.2What is the online status and reliability of Server_217_DevBlog?

At the present moment, Server_217_DevBlog is offline; it was last seen 40 days 16 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 18 September 2026.

A.3What version of Rust is run on Server_217_DevBlog?

Server_217_DevBlog is running Rust network protocol 2183 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4On what cycle does Server_217_DevBlog wipe?

The record of Server_217_DevBlog's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 134 days 13 hours ago.

Player count

A.5What position does Server_217_DevBlog occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Server_217_DevBlog holds #15,400, in the top – of all ranked servers.

A.6At what level does Server_217_DevBlog operate in terms of players?

At this moment Server_217_DevBlog is offline, having last been seen 40 days 16 hours ago.

Tags, lists

A.7What is the meaning of the tags on Server_217_DevBlog?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): 10 slots are available; v2183 (Protocol): Joining requires the same game version: protocol 2183; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Modded listing: plugins or settings modify the game; h5e7466bf (Custom tag): A non-standard tag, applied by the owner or a plugin; stok (Custom tag): A non-standard tag, applied by the owner or a plugin, which Server_217_DevBlog publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can Server_217_DevBlog be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Server_217_DevBlog fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded.

Rules, settings, map

A.9Which settings and rules are in force on Server_217_DevBlog?

The name of Server_217_DevBlog states no gather rate. The group limit is not published. The mode is survival, which means gather, build and raid: the standard game. Fighting and raiding between players are both permitted. The server browser lists it as Modded, where plugins or settings alter the game. VAC is not in use; Valve's anti-cheat is off.

A.10What is the map for Server_217_DevBlog?

On Server_217_DevBlog the terrain is procedural, built by the game itself.

How to join

A.11How do you connect to Server_217_DevBlog?

Press F1 inside Rust to open the console and enter client.connect 5.227.44.219:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp10Max players. 10 slots are available.
v2183Protocol. Joining requires the same game version: protocol 2183.
Mods and access
oxideOxide. The plugin framework in use is Oxide (uMod).
moddedModded. Modded listing: plugins or settings modify the game.
Other
h5e7466bfCustom tag. A non-standard tag, applied by the owner or a plugin.
stokCustom tag. A non-standard tag, applied by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.