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Immersive-Hardcore-Survival [No Raiding]

Rust Statistics

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Online · checked 10m ago · 5.9.121.103:28040

Abstract

We describe the public Rust server Immersive-Hardcore-Survival [No Raiding], reached at 5.9.121.103:28040 and hosted in EU. At the last check it held 0 of 50 places, against a seven-day mean of 1 and a peak of 31. It ranks #3,632 of all servers, the top 16%, and #1350 in EU. It last wiped 11d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsteams off monthly wipes modded oxide hardcore premium

Access. Launch Rust and join ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean1peak 3, 48 h peak 3
Rank2#3,632top 16%; #1350 in EU
Last wipe11d agomonthly schedule
Next wipe39d 0hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123419:0004:0013:0023:0008:0017:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608019:0004:0013:0023:0008:0017:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 16% of all ranked servers, the top 46% in EU. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1.4 daysbetween real wipes
On rhythm33%of its recent wipes
Wipe-day peak2players, last three wipes
Crowd held0%else halves by day 1
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:009d 0hforce wipefw
Thu 3 Dec, 19:0037d 0hforce wipefw
Thu 15 OctThu 15 OctWed 14 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 15 Oct, 21:4511d ago 2 – running 0
Thu 15 Oct, 11:3912d ago 2 – 0.4 d 1
Wed 14 Oct, 01:3513d ago 2 – 1.4 d 0
Thu 1 Oct, 18:17fw26d ago 3 halved by day 1 12.3 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map, size 4000, seed 0.
Table 5: The server's published settings.
Address5.9.121.103:28040
RegionEU
Max players50
Group limitteams off
Wipe schedulemonthly
Last wipe15 Oct 2026, 21:45 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4000
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are eu rust server list [2], modded server list with rates [3], live roleplay population [4] and servers wiping soon [5].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average199/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average63/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 66 on average35/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10EU · groups of 16+ · monthly · 58 on average24/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 55 on average306/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 51 on average584/700

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does Immersive-Hardcore-Survival [No Raiding] run?

Its average server fps over the last 48 hours was 34, with a minimum of 5. Buildings, deployables and all other world objects counted together reached a maximum of 170,908 entities. Memory use peaked at 3,494 MB. Players experience lag when fps is low and the entity count is rising.

A.2What is the location of Immersive-Hardcore-Survival [No Raiding]?

In Europe, according to its own listing, Immersive-Hardcore-Survival [No Raiding] appears with the EU tag. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 5.9.121.103:28040 is its address.

A.3What is the reliability of Immersive-Hardcore-Survival [No Raiding], and is it online?

At the present moment, Immersive-Hardcore-Survival [No Raiding] is online. Based on the uptime it reports, the last restart occurred about 13 hours ago. The server was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first observed on 13 September 2026 by Rust Statistics.

A.4What version of Rust is run on Immersive-Hardcore-Survival [No Raiding]?

The version of Rust on Immersive-Hardcore-Survival [No Raiding] is network protocol 2635 and build 168909, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5When are wipes carried out on Immersive-Hardcore-Survival [No Raiding]?

Once a month, Immersive-Hardcore-Survival [No Raiding] wipes in line with the force wipe. This server's next wipe coincides with the force wipe on Thursday 5 November at 19:00 UTC, which affects all Rust servers. 11 days 20 hours have passed since the current world was generated. The tags show that the server wipes monthly.

A.6What characterises wipe day on Immersive-Hardcore-Survival [No Raiding]?

Recent wipes saw an average peak of 2 players. The peak on the latest wipe came 13 hours after it began. Half the peak was sustained until the next wipe in 0% of recent wipes. If not, the population dropped below half by day 1.

Player count

A.7How does Immersive-Hardcore-Survival [No Raiding] compare with other Rust servers in the rankings?

On player hours over seven days Immersive-Hardcore-Survival [No Raiding] is #3,632, within the top 16% of all ranked servers; within Europe it is #1,350.

A.8At what level does Immersive-Hardcore-Survival [No Raiding] operate in terms of players?

At this moment 0 players are on Immersive-Hardcore-Survival [No Raiding], which has 50 slots in total. Averaged over the last seven days: 1 players; the same period peaks at 3. Averaging 2 players, 07:00 UTC was the busiest hour of the past 48.

Tags, lists

A.9What is the meaning of the tags on Immersive-Hardcore-Survival [No Raiding]?

Tags from Immersive-Hardcore-Survival [No Raiding], read by the game's server browser, are gmhardcore (Game mode): The ruleset is hardcore: a harsher game; mp50 (Max players): 50 slots are available; ts0 (Group limit): Teams are disabled; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe; ^h (Hardcore): Facepunch's hardcore ruleset: fewer aids, survival made harsher; ^r (Roleplay): The server is run for roleplay; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game; EU (Europe): Europe is the region it appears under in the server browser. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can Immersive-Hardcore-Survival [No Raiding] be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Immersive-Hardcore-Survival [No Raiding] fits are: European Rust servers, Modded Rust servers and Rust roleplay servers, measured. These filters on the server list return it: Region: Europe; Type: Modded; Game mode: Hardcore and Premium; Server tag: Monthly ^m, Hardcore ^h, Roleplay ^r, Premium ^q, Modded ^z and Oxide ^o; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Rules, settings, map

A.11What are the settings and rules that govern Immersive-Hardcore-Survival [No Raiding]?

Its name carries no gather rate for Immersive-Hardcore-Survival [No Raiding]. A group limit is absent from what the server publishes. The mode is hardcore, which means Of Facepunch's modes, the hardest. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. Rust's premium status is required to join. VAC is active: that is Valve's anti-cheat.

A.12What map is in use on Immersive-Hardcore-Survival [No Raiding]?

Immersive-Hardcore-Survival [No Raiding] runs a game-generated procedural map; its size is 4,000.

Connection

A.13How do you connect to Immersive-Hardcore-Survival [No Raiding]?

Enter client.connect 5.9.121.103:28040 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. Rust's premium status is required to join.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^m,^h,^r,EU,gmhardcore,cs168909,^q,ts0,^o^z.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmhardcoreGame mode. The ruleset is hardcore: a harsher game.
mp50Max players. 50 slots are available.
ts0Group limit. Teams are disabled.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Wipe schedule
^mMonthly. A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe.
Difficulty
^hHardcore. Facepunch's hardcore ruleset: fewer aids, survival made harsher.
Gameplay
^rRoleplay. The server is run for roleplay.
Mods and access
^qPremium. Rust's premium status is required to join.
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.
Region
EUEurope. Europe is the region it appears under in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

Gamemode: Hardcore-Survival (Raids are disabled, PvP is possible) Language: German/English This Server aims for an immersive, casual-friendly survival experience. It's up to you if you want to be a friendly Survivor who likes to form Alliances and build Villages, a lone Wolf who prefers to stay away from others, or a lootthirsty Lunatic who likes to hunt down and prey on his fellow Survivors. You do You, but you might have to fight for it. For detailed List of Changes scroll down. List of Changes: -PvP is possible but Raids are not. Your Base is your personal Safezone! Structures and Doors/Windows are immune to damage, but deployables can still be damaged and you are limited to 3 TC's to avoid griefing. -TC will block other Players from building Twig-Structures on your Base, but Ladders can still be used. -Lanterns and Candles do not consume Fuel. Get that cozy lighting going. -Upkeep is still 100% Vanilla, not doubled like Hardcore usually does. -Deep-Sea is always accessible and you can build on the Islands. -Wildlife-Spawnrate is increased, be careful during nighttime. -No Team-UI, watch out for friendly-fire. Daily-Server-Reboot at 5:00h/6:00h german Time (UTC+1/2)

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Eu rust server list. ruststatistics.org/top-eu-rust-servers.
  3. [3]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Live roleplay population. ruststatistics.org/top-rust-roleplay-servers.
  5. [5]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.