Local Dev Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 16d ago · 50.20.242.36:28015
Abstract
We describe the public Rust server Local Dev Server, reached at 50.20.242.36:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #13,283 of all servers, the top 61%. It last wiped 16d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 61% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 1 days | between real wipes |
| On rhythm | 38% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 0% | else halves by day 1 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Mon 12 Oct, 21:4516d ago | 1 | – | running | 1 |
| Mon 12 Oct, 08:4616d ago | 1 | – | 0.5 d | 0 |
| Fri 9 Oct, 22:3019d ago | 1 | halved by day 1 | 2.4 d | 1 |
| Thu 8 Oct, 20:4320d ago | 1 | – | 1.1 d | 0 |
| Wed 7 Oct, 00:2222d ago | 1 | – | 1.8 d | 0 |
| Tue 6 Oct, 00:1723d ago | 1 | – | 1 d | 0 |
| Mon 5 Oct, 17:3923d ago | 1 | – | 0.3 d | 1 |
| Sun 4 Oct, 19:1024d ago | 1 | – | 0.9 d | 1 |
| Wed 30 Sep, 14:1028d ago | 1 | – | 4.2 d | 1 |
| Tue 29 Sep, 20:3729d ago | 1 | – | 0.7 d | 1 |
| Thu 17 Sep, 13:4541d ago | 1 | – | 12.3 d | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 50.20.242.36:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 12 Oct 2026, 21:45 UTC |
| Hostname | – |
| First seen | 16 Sep 2026 |
| Map | Custom Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 152 on average | 44/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 135/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average | 62/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average | 18/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 3/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 4/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1In which location is Local Dev Server based?
There is no region published for Local Dev Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 50.20.242.36:28015.
A.2How reliable is Local Dev Server, and is it currently online?
Right now, Local Dev Server is offline, and the last time it was seen was 16 days 7 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Statistics's records is 16 September 2026.
A.3What is the Rust version for Local Dev Server?
The version of Rust on Local Dev Server is network protocol 2634 and build 167584, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.4What schedule does Local Dev Server follow for wipes?
Prediction of the next wipe is impossible for Local Dev Server, which wipes irregularly. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 16 days 7 hours ago.
A.5How would you describe wipe day on Local Dev Server?
Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 0 hours after it began. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. If not, the population dropped below half by day 1.
Population
A.6What is the rank of Local Dev Server among Rust servers?
Ranked by player hours across seven days, Local Dev Server holds #13,283, in the top 61% of all ranked servers.
A.7At what level does Local Dev Server operate in terms of players?
Local Dev Server is not online now; 16 days 7 hours have passed since it was last seen.
Tags and filters
A.8What do the tags associated with Local Dev Server signify?
gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Build 167584 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags Local Dev Server publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.9Where can Local Dev Server be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Local Dev Server: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules, settings, map
A.10Under what rules and settings does Local Dev Server operate?
No gather rate appears in the name of Local Dev Server. At 8 players, the group limit equals the game's default. The mode is survival, which means gather, build and raid: the standard game. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. VAC is active: that is Valve's anti-cheat.
How to join
A.11What steps are required to join Local Dev Server?
Press F1 inside Rust to open the console and enter client.connect 50.20.242.36:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp10 | Max players. 10 slots are available. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs167584 | Build. Build 167584 is the one running. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.