Rust-in-Rust dev
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 4d ago · 50.46.161.24:28015
Abstract
We describe the public Rust server Rust-in-Rust dev, reached at 50.46.161.24:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,339 of all servers, the top 69%. It last wiped 5d ago.
Keywordsmodded carbon
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 0 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sat 24 Oct, 00:075d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 50.46.161.24:28015 |
|---|---|
| Region | – |
| Max players | 4 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 24 Oct 2026, 00:07 UTC |
| Hostname | – |
| First seen | 23 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 150 on average | 72/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 124/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average | 100/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average | 35/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 5/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 7/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1In which location is Rust-in-Rust dev based?
A region is not published by Rust-in-Rust dev. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 50.46.161.24:28015 is its address.
A.2What is the online status and reliability of Rust-in-Rust dev?
Rust-in-Rust dev is currently offline, with the last sighting 4 days 13 hours ago. Its uptime over the last full days (5 days) was 15%, with 18 of 120 hours online. The first record of it by Rust Statistics dates to 23 October 2026.
A.3What version of Rust is run on Rust-in-Rust dev?
Rust network protocol 2635 and build 168909 is the version that Rust-in-Rust dev runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.4What schedule does Rust-in-Rust dev follow for wipes?
Too few wipes by Rust-in-Rust dev have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 5 days 7 hours.
A.5What happens on Rust-in-Rust dev when wipe day arrives?
Recent wipes saw an average peak of 0 players. The peak on the latest wipe came 0 hours after it began.
Population
A.6What position does Rust-in-Rust dev occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts Rust-in-Rust dev at #15,339, within the top 69% of ranked servers.
A.7How would you characterise the player activity on Rust-in-Rust dev?
The last recorded sighting of Rust-in-Rust dev was 4 days 13 hours ago; it is offline now. Averaged across the last seven days, the population is 0 players.
Tags and filters
A.8What do the tags associated with Rust-in-Rust dev signify?
The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp4 (Max players): It offers 4 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugins run through Carbon, which Rust-in-Rust dev publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.9Where can Rust-in-Rust dev be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that Rust-in-Rust dev fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Settings and map
A.10Under what rules and settings does Rust-in-Rust dev operate?
Its name carries no gather rate for Rust-in-Rust dev. At 8 players, the group limit equals the game's default. survival is the game mode here; gather, build and raid: the standard game. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. Carbon plugins are running. VAC is active: that is Valve's anti-cheat.
A.11What is the map for Rust-in-Rust dev?
A procedural map, generated by the game, is what Rust-in-Rust dev runs.
Connection
A.12What is the process for joining Rust-in-Rust dev?
Press F1 inside Rust to open the console and enter client.connect 50.46.161.24:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp4 | Max players. It offers 4 slots. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
^y | Carbon. Plugins run through Carbon. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.