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IKS[211 Devblog]

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 13d ago · 50.7.226.2:27015

Abstract

We describe the public Rust server IKS[211 Devblog], reached at 50.7.226.2:27015. It is offline at the last check, against a seven-day mean of 01. It ranks #12,916 of all servers, the top 60%. It last wiped 16d ago.

Keywordsmodded

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean0peak –
Rank2#12,916top 60%
Last wipe16d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 60% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 4: The map: IKS_CustomMap_v5.
Table 3: The server's published settings.
Address50.7.226.2:27015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe12 Oct 2026, 21:51 UTC
Hostname–
First seen16 Oct 2026
MapIKS_CustomMap_v5
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average121/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average197/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average76/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 89 on average228/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average347/350

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is IKS[211 Devblog] based?

No region is published by IKS[211 Devblog]. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 50.7.226.2:27015 is its address.

A.2What is the reliability of IKS[211 Devblog], and is it online?

Right now, IKS[211 Devblog] is offline, and the last time it was seen was 13 days 7 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. Its first appearance in Rust Statistics's records is 16 October 2026.

A.3What is the Rust version for IKS[211 Devblog]?

IKS[211 Devblog] is running Rust network protocol 2164 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.4When are wipes carried out on IKS[211 Devblog]?

There are not yet enough recorded wipes for IKS[211 Devblog] to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 16 days 20 hours have passed since the current world was generated.

Population

A.5How does IKS[211 Devblog] compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts IKS[211 Devblog] at #12,916, within the top 60% of ranked servers.

A.6What is the population level of IKS[211 Devblog]?

The last recorded sighting of IKS[211 Devblog] was 13 days 7 hours ago; it is offline now.

Tags and filters

A.7What do the tags associated with IKS[211 Devblog] signify?

Tags from IKS[211 Devblog], read by the game's server browser, are mp10 (Max players): 10 slots are available; v2164 (Protocol): Joining requires the same game version: protocol 2164; oxide (Oxide): Oxide (uMod), a plugin framework, runs on this server; modded (Modded): Modded listing: plugins or settings modify the game; hb68d7370 (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can IKS[211 Devblog] be found among the Rust Statistics lists and filters?

These Rust Statistics lists include IKS[211 Devblog]: Modded Rust servers. These filters on the server list return it: Type: Modded.

Rules, settings, map

A.9Which settings and rules are in force on IKS[211 Devblog]?

Its name carries no gather rate for IKS[211 Devblog]. No group limit is published. survival is the game mode here; gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. VAC is not in use; Valve's anti-cheat is off.

Connection

A.10How do you connect to IKS[211 Devblog]?

Press F1 inside Rust to open the console and enter client.connect 50.7.226.2:27015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,v2164,hb68d7370,stok,oxide,modded.

Table 5: The server's tags and their meanings.
TagMeaning
Game
mp10Max players. 10 slots are available.
v2164Protocol. Joining requires the same game version: protocol 2164.
Mods and access
oxideOxide. Oxide (uMod), a plugin framework, runs on this server.
moddedModded. Modded listing: plugins or settings modify the game.
Other
hb68d7370Custom tag. The owner or a plugin set this tag; it is not one of Rust's standard tags.
stokCustom tag. The owner or a plugin set this tag; it is not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.