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Server_217_DevBlog

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 3d ago · 50.7.37.34:28015

Abstract

We describe the public Rust server Server_217_DevBlog, reached at 50.7.37.34:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,344 of all servers, the top 69%. It last wiped 4d ago.

Keywordsmodded

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,344top 69%
Last wipe4d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address50.7.37.34:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe24 Oct 2026, 06:43 UTC
Hostname–
First seen24 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average55/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average46/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average54/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average7/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average8/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of Server_217_DevBlog?

There is no region published for Server_217_DevBlog. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 50.7.37.34:28015.

A.2What is the reliability of Server_217_DevBlog, and is it online?

Server_217_DevBlog is currently offline, with the last sighting 3 days 14 hours ago. Its uptime over the last full days (3 days) was 7%, with 5 of 72 hours online. The first record of it by Rust Statistics dates to 24 October 2026.

A.3What is the Rust version for Server_217_DevBlog?

The version of Rust on Server_217_DevBlog is network protocol 2183, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.4When are wipes carried out on Server_217_DevBlog?

There are not yet enough recorded wipes for Server_217_DevBlog to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 4 days 16 hours.

Population

A.5How does Server_217_DevBlog compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Server_217_DevBlog at #15,344, within the top 69% of ranked servers.

A.6How would you characterise the player activity on Server_217_DevBlog?

Server_217_DevBlog is not online now; 3 days 14 hours have passed since it was last seen. Averaged across the last seven days, the population is 0 players.

Tags and filters

A.7What is the meaning of the tags on Server_217_DevBlog?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; v2183 (Protocol): The game protocol is 2183; your client must match it to join; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Modded listing: plugins or settings modify the game; h5e7466bf (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags, which Server_217_DevBlog publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can Server_217_DevBlog be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that Server_217_DevBlog fits. These filters on the server list return it: Type: Modded; Last wipe: In the last week.

Rules, settings, map

A.9Under what rules and settings does Server_217_DevBlog operate?

Its name carries no gather rate for Server_217_DevBlog. A group limit is absent from what the server publishes. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. The server has VAC off, Valve's anti-cheat.

A.10What map is in use on Server_217_DevBlog?

A procedural map, generated by the game, is what Server_217_DevBlog runs.

How to join

A.11What steps are required to join Server_217_DevBlog?

Enter client.connect 50.7.37.34:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp10Max players. 10 slots are available.
v2183Protocol. The game protocol is 2183; your client must match it to join.
Mods and access
oxideOxide. The plugin framework in use is Oxide (uMod).
moddedModded. Modded listing: plugins or settings modify the game.
Other
h5e7466bfCustom tag. The owner or a plugin set this tag; it is not one of Rust's standard tags.
stokCustom tag. The owner or a plugin set this tag; it is not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.