AUS LOST LANDS
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 10m ago · 51.161.132.10:25576
Abstract
We describe the public Rust server AUS LOST LANDS, reached at 51.161.132.10:25576. At the last check it held 0 of 500 places, against a seven-day mean of 01. It ranks #15,289 of all servers, the top 69%. It last wiped 26d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 0 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sat 3 Oct, 13:5226d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 51.161.132.10:25576 |
|---|---|
| Region | – |
| Max players | 500 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 13:52 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 4300 |
| Seed | 84114655 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are live Rust servers in Oceania [2], modded server list with rates [3] and servers wiping soon [4].
| Server | Players |
|---|---|
| vanilla +OC · groups of 16+ · monthly · 1 on average | 0/75 |
| Rustafied.com - AU MainOC · groups of 16+ · weekly · 148 on average | 78/250 |
| Rustafied.com - AU MondayOC · groups of 16+ · weekly · 122 on average | 14/100 |
| Rustopia.gg - AU MainOC · groups of 12+ · weekly · 48 on average | 27/150 |
| Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 36 on average | 49/100 |
| Rustoria.co - AU PremiumOC · groups of 16+ · biweekly · 29 on average | 31/200 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1How well does AUS LOST LANDS run?
Its average server fps over the last 48 hours was 126, with a minimum of 110. Buildings, deployables and all other world objects counted together reached a maximum of 111,661 entities. Its highest memory usage was 3,352 MB. Players experience lag when fps is low and the entity count is rising.
A.2What is the location of AUS LOST LANDS?
Its name points to Oceania, though AUS LOST LANDS publishes no region tag. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 51.161.132.10:25576 is its address.
A.3What is the online status and reliability of AUS LOST LANDS?
AUS LOST LANDS is online at this time. It last restarted around 4 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What version of Rust is run on AUS LOST LANDS?
Rust network protocol 2635 and build 168909 is the version that AUS LOST LANDS runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.5When are wipes carried out on AUS LOST LANDS?
There are not yet enough recorded wipes for AUS LOST LANDS to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 26 days 5 hours ago.
A.6What characterises wipe day on AUS LOST LANDS?
The average busiest point of recent wipes was 0 players. The peak on the latest wipe came 1 hours after it began.
Player count
A.7How does AUS LOST LANDS compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts AUS LOST LANDS at #15,289, within the top 69% of ranked servers.
A.8At what level does AUS LOST LANDS operate in terms of players?
On AUS LOST LANDS, 0 of the 500 slots are occupied at present. Averaged across the last seven days, the population is 0 players.
Tags and filters
A.9What is the meaning of the tags on AUS LOST LANDS?
Tags from AUS LOST LANDS, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp500 (Max players): 500 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can AUS LOST LANDS be found among the Rust Statistics lists and filters?
Rust servers in Oceania and Modded Rust servers are the Rust Statistics lists that AUS LOST LANDS fits. It appears under the following filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and map
A.11Under what rules and settings does AUS LOST LANDS operate?
Its name carries no gather rate for AUS LOST LANDS. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.
A.12On which map does AUS LOST LANDS take place?
Generated by the game from seed 84114655, the procedural map on AUS LOST LANDS measures 4,300. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
Connection
A.13What steps are required to join AUS LOST LANDS?
Enter client.connect 51.161.132.10:25576 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp500 | Max players. 500 slots are available. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. A region code has not been set. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Live Rust servers in Oceania. ruststatistics.org/top-au-rust-servers.
- [3]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.