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Firedasherskull's Server [AU]

Rust Statistics

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Offline · checked 28d ago · 51.161.145.147:23853

Abstract

We describe the public Rust server Firedasherskull's Server [AU], reached at 51.161.145.147:23853. It is offline at the last check, against a seven-day mean of 01. It ranks #16,615 of all servers, the top 70%. It last wiped 39d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/400% full
In the queue0no queue
Seven-day mean0peak –
Rank2#16,615top 70%
Last wipe39d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak4players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 20 Sep, 08:4839d ago 4 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Firedasherskull's Server [AU]
Figure 5: The map: Procedural Map, size 4500, seed 50000. Open on RustMaps.
Table 4: The server's published settings.
Address51.161.145.147:23853
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe20 Sep 2026, 08:48 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4500
Seed50000

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are Oceania server population data [2], modded Rust population table [3] and Rust wipe forecast [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
vanilla +OC · groups of 16+ · monthly · 1 on average0/75
Rustafied.com - AU MainOC · groups of 16+ · weekly · 145 on average519/700
Rustafied.com - AU MondayOC · groups of 16+ · weekly · 121 on average49/100
Rustopia.gg - AU MainOC · groups of 12+ · weekly · 51 on average91/150
Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 31 on average242/300
Rustafied.com - AU FridayOC · groups of 16+ · weekly · 29 on average9/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of Firedasherskull's Server [AU]?

Without a region tag from Firedasherskull's Server [AU], its name still points to Oceania. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 51.161.145.147:23853.

A.2How reliable is Firedasherskull's Server [AU], and is it currently online?

Firedasherskull's Server [AU] is currently offline, with the last sighting 28 days 5 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.

A.3What is the Rust version for Firedasherskull's Server [AU]?

The version of Rust on Firedasherskull's Server [AU] is network protocol 2633 and build 165217, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4On what cycle does Firedasherskull's Server [AU] wipe?

The record of Firedasherskull's Server [AU]'s wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 39 days 3 hours have passed since the current world was generated.

A.5What characterises wipe day on Firedasherskull's Server [AU]?

Across its recent wipes, the average peak population was 4 players. The crowd reached its maximum 2 hours after the latest wipe.

Population

A.6What position does Firedasherskull's Server [AU] occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Firedasherskull's Server [AU] at #16,615, within the top 70% of ranked servers.

A.7At what level does Firedasherskull's Server [AU] operate in terms of players?

At this moment Firedasherskull's Server [AU] is offline, having last been seen 28 days 5 hours ago.

Tags and filters

A.8How should the tags on Firedasherskull's Server [AU] be interpreted?

gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): The slot count is 40; ts8 (Group limit): 8 per team, the value the game sets by default; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs165217 (Build): Build 165217 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags Firedasherskull's Server [AU] publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Firedasherskull's Server [AU] be found among the Rust Statistics lists and filters?

Rust servers in Oceania and Modded Rust servers are the Rust Statistics lists that Firedasherskull's Server [AU] fits. These filters on the server list return it: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules, settings, map

A.10Under what rules and settings does Firedasherskull's Server [AU] operate?

Its name carries no gather rate for Firedasherskull's Server [AU]. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gather, build and raid: the standard game. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. VAC is active: that is Valve's anti-cheat.

A.11What is the map for Firedasherskull's Server [AU]?

Generated by the game from seed 50000, the procedural map on Firedasherskull's Server [AU] measures 4,500. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.12What steps are required to join Firedasherskull's Server [AU]?

Press F1 inside Rust to open the console and enter client.connect 51.161.145.147:23853. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp40Max players. The slot count is 40.
ts8Group limit. 8 per team, the value the game sets by default.
v2633Protocol. Joining requires the same game version: protocol 2633.
cs165217Build. Build 165217 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Oceania server population data. ruststatistics.org/top-au-rust-servers.
  3. [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.