EVERYONE'S RUST
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 7m ago · 51.161.145.182:28015
Abstract
We describe the public Rust server EVERYONE'S RUST, reached at 51.161.145.182:28015 and hosted in OC. At the last check it held 1 of 145 places, against a seven-day mean of 0 and a peak of 11. It ranks #8,542 of all servers, the top 38%, and #156 in OC. It last wiped 21d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsmonthly wipes vanilla
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 38% of all ranked servers, the top 76% in OC. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: force wipes only
The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 4 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 7d 21h | force wipefw |
| Thu 3 Dec, 19:00 | 35d 21h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Tue 6 Oct, 23:0921d ago | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 51.161.145.182:28015 |
|---|---|
| Region | OC |
| Max players | 145 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 6 Oct 2026, 23:37 UTC |
| Hostname | – |
| First seen | 6 Oct 2026 |
| Map | Procedural Map |
| Size | 4100 |
| Seed | 50000 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are Rust server list for Oceania [2], community tab servers measured [3], live vanilla server list [4] and next Rust wipe times [5].
| Server | Players |
|---|---|
| Rustafied.com - AU LongOC · groups of 16+ · monthly · 32 on average | 11/100 |
| [AU] Facepunch Premium 1OC · groups of 8+ · monthly · 8 on average | 4/250 |
| [AU] Facepunch 1OC · groups of 8+ · monthly · 7 on average | 5/250 |
| AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEPOC · groups of 8+ · monthly · 4 on average | 3/500 |
| ClearRust - Monthly/PVE[AUS] For NOOBSOC · groups of 8+ · monthly · 4 on average | 2/100 |
| [NZ] Vanilla Rust 1OC · groups of 8+ · monthly · 4 on average | 3/75 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1How well does EVERYONE'S RUST run?
Its average server fps over the last 48 hours was 151, with a minimum of 129. Buildings, deployables and all other world objects counted together reached a maximum of 99,448 entities. Memory use peaked at 6,086 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What is the location of EVERYONE'S RUST?
In Oceania, according to its own listing, EVERYONE'S RUST appears with the OC tag. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 51.161.145.182:28015.
A.3What is the online status and reliability of EVERYONE'S RUST?
At the present moment, EVERYONE'S RUST is online. Based on the uptime it reports, the last restart occurred about 5 days 17 hours ago. The server was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first observed on 6 October 2026 by Rust Statistics.
A.4What is the Rust version for EVERYONE'S RUST?
Rust network protocol 2635 and build 168909 is the version that EVERYONE'S RUST runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.5When are wipes carried out on EVERYONE'S RUST?
Once a month, EVERYONE'S RUST wipes in line with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. 21 days 21 hours have passed since the current world was generated. The tags show that the server wipes monthly.
A.6How would you describe wipe day on EVERYONE'S RUST?
The average busiest point of recent wipes was 4 players. The crowd reached its maximum 1 hours after the latest wipe.
Player count
A.7How does EVERYONE'S RUST compare with other Rust servers in the rankings?
The seven-day player-hours ranking gives EVERYONE'S RUST #8,542, in the top 38% of ranked servers and #156 in Oceania.
A.8At what level does EVERYONE'S RUST operate in terms of players?
At this moment 1 players are on EVERYONE'S RUST, which has 145 slots in total. Over the last week the count averages 0 players and reaches 1 at its height. The busiest hour of the last 48 is 16:00 UTC, averaging 1 players.
Tags, lists
A.9What is the meaning of the tags on EVERYONE'S RUST?
Tags from EVERYONE'S RUST, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp145 (Max players): 145 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^m (Monthly): A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; OC (Oceania): Oceania is the region it appears under in the server browser. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can EVERYONE'S RUST be found among the Rust Statistics lists and filters?
These Rust Statistics lists include EVERYONE'S RUST: Rust servers in Oceania, Rust community servers, measured and Vanilla Rust servers. These filters on the server list return it: Region: Oceania; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Settings and map
A.11Under what rules and settings does EVERYONE'S RUST operate?
No gather rate appears in the name of EVERYONE'S RUST. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. It is a community server, as the browser's Community listing shows. The server's own description is vanilla: nothing is changed from Facepunch's release: rates, kits and rules are as shipped. VAC, Valve's anti-cheat, is enabled.
A.12What is the map for EVERYONE'S RUST?
Size 4,100 and seed 50000 define the procedural, game-generated map on EVERYONE'S RUST. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.
Connection
A.13How do you connect to EVERYONE'S RUST?
Press F1 inside Rust to open the console and enter client.connect 51.161.145.182:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp145,ptrak,$r?,v2635,^m,^v,OC,gmrust,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp145 | Max players. 145 slots are available. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. No region code is set. |
| Wipe schedule | |
^m | Monthly. A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe. |
| Difficulty | |
^v | Vanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped. |
| Region | |
OC | Oceania. Oceania is the region it appears under in the server browser. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Rust server list for Oceania. ruststatistics.org/top-au-rust-servers.
- [3]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
- [4]Rust Statistics. Live vanilla server list. ruststatistics.org/top-vanilla-rust-servers.
- [5]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.