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TrinityRust.com | AU - Dev

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 11m ago · 51.161.198.169:28010

Abstract

We describe the public Rust server TrinityRust.com | AU - Dev, reached at 51.161.198.169:28010. At the last check it held 0 of an unpublished number of places, against a seven-day mean of 01. It ranks #15,344 of all servers, the top 69%. It last wiped 2d ago.

Keywordsmodded carbon

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/?no limit published
In the queue0no queue
Seven-day mean0peak –
Rank2#15,344top 69%
Last wipe2d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123416:0001:0010:0020:0005:0014:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304016:0001:0010:0020:0005:0014:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap5.6 daysbetween real wipes
On rhythm25%of its recent wipes
Wipe-day peak0players, last three wipes
Tue 27 OctFri 23 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 27 Oct, 08:302d ago 0 – running 0
Fri 23 Oct, 02:026d ago 0 – 4.3 d 0
Sat 17 Oct, 01:1012d ago 0 – 6 d 0
Fri 16 Oct, 02:0213d ago 0 – 1 d 0
Wed 14 Oct, 10:1015d ago 0 – 1.7 d 0
Fri 9 Oct, 04:0620d ago 0 – 5.3 d 0
Fri 2 Oct, 02:0327d ago 0 – 7.1 d 0
Fri 25 Sep, 03:1934d ago 0 – 6.9 d 0
Fri 18 Sep, 02:0241d ago 0 – 7.1 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of TrinityRust.com | AU - Dev
Figure 5: The map: Custom Map, size 4950, seed 800530180.
Table 4: The server's published settings.
Address51.161.198.169:28010
Region–
Max players–
Group limit8, the default
Wipe schedule–
Last wipe27 Oct 2026, 08:30 UTC
Hostname–
First seen13 Sep 2026
MapCustom Map
Size4950
Seed800530180

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are Oceania server population data [2], modded Rust servers listed live [3] and servers wiping soon [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
vanilla +OC · groups of 16+ · monthly · 1 on average0/75
Rustafied.com - AU MainOC · groups of 16+ · weekly · 146 on average272/700
Rustafied.com - AU MondayOC · groups of 16+ · weekly · 122 on average28/100
Rustopia.gg - AU MainOC · groups of 12+ · weekly · 49 on average47/150
Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 35 on average94/300
Rustafied.com - AU FridayOC · groups of 16+ · weekly · 29 on average4/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of TrinityRust.com | AU - Dev smooth?

Its average server fps over the last 48 hours was 32, with a minimum of 32. Buildings, deployables and all other world objects counted together reached a maximum of 141,645 entities. The peak memory usage was 4,795 MB. Players experience lag when fps is low and the entity count is rising.

A.2What is the location of TrinityRust.com | AU - Dev?

No region tag is published by TrinityRust.com | AU - Dev, but its name points to Oceania. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 51.161.198.169:28010 is its address.

A.3What is the online status and reliability of TrinityRust.com | AU - Dev?

At the present moment, TrinityRust.com | AU - Dev is online. Based on the uptime it reports, the last restart occurred about 2 days 5 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What is the Rust version for TrinityRust.com | AU - Dev?

TrinityRust.com | AU - Dev is running Rust network protocol 2635 and build 168909 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5When are wipes carried out on TrinityRust.com | AU - Dev?

With irregular wipe times, TrinityRust.com | AU - Dev offers no next wipe to predict. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 2 days 7 hours.

A.6What characterises wipe day on TrinityRust.com | AU - Dev?

Recent wipes saw an average peak of 0 players. The crowd reached its maximum 0 hours after the latest wipe.

Population

A.7What is the rank of TrinityRust.com | AU - Dev among Rust servers?

Ranked by player hours across seven days, TrinityRust.com | AU - Dev holds #15,344, in the top 69% of all ranked servers.

A.8How would you characterise the player activity on TrinityRust.com | AU - Dev?

At this moment, the player count on TrinityRust.com | AU - Dev stands at 0. Averaged across the last seven days, the population is 0 players.

Tags, lists

A.9What do the tags associated with TrinityRust.com | AU - Dev signify?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp0 (Max players): The slot count is 0; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): This server uses Carbon for its plugins, which TrinityRust.com | AU - Dev publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can TrinityRust.com | AU - Dev be found among the Rust Statistics lists and filters?

Rust servers in Oceania and Modded Rust servers are the Rust Statistics lists that TrinityRust.com | AU - Dev fits. You will find it on the server list filtered by: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules, settings, map

A.11Under what rules and settings does TrinityRust.com | AU - Dev operate?

No gather rate appears in the name of TrinityRust.com | AU - Dev. At 8 players, the group limit equals the game's default. survival is the game mode here; the standard mode, in which you gather, build and raid. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.

A.12On which map does TrinityRust.com | AU - Dev take place?

Generated by the game from seed 800530180, the procedural map on TrinityRust.com | AU - Dev measures 4,950. Because size and seed determine the map, RustMaps can show it, linked from this page. The name of the map is Custom Map.

Connection

A.13How do you connect to TrinityRust.com | AU - Dev?

Enter client.connect 51.161.198.169:28010 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. The website for this server is https://trinityrust.com/.

Appendix BServer tags

What each of the server's tags means. Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp0Max players. The slot count is 0.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. This server runs game build 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. This server uses Carbon for its plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Oceania server population data. ruststatistics.org/top-au-rust-servers.
  3. [3]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.