TrinityRust.com | AU - Dev
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 11m ago · 51.161.198.169:28010
Abstract
We describe the public Rust server TrinityRust.com | AU - Dev, reached at 51.161.198.169:28010. At the last check it held 0 of an unpublished number of places, against a seven-day mean of 01. It ranks #15,344 of all servers, the top 69%. It last wiped 2d ago.
Keywordsmodded carbon
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 5.6 days | between real wipes |
| On rhythm | 25% | of its recent wipes |
| Wipe-day peak | 0 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Tue 27 Oct, 08:302d ago | 0 | – | running | 0 |
| Fri 23 Oct, 02:026d ago | 0 | – | 4.3 d | 0 |
| Sat 17 Oct, 01:1012d ago | 0 | – | 6 d | 0 |
| Fri 16 Oct, 02:0213d ago | 0 | – | 1 d | 0 |
| Wed 14 Oct, 10:1015d ago | 0 | – | 1.7 d | 0 |
| Fri 9 Oct, 04:0620d ago | 0 | – | 5.3 d | 0 |
| Fri 2 Oct, 02:0327d ago | 0 | – | 7.1 d | 0 |
| Fri 25 Sep, 03:1934d ago | 0 | – | 6.9 d | 0 |
| Fri 18 Sep, 02:0241d ago | 0 | – | 7.1 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 51.161.198.169:28010 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 27 Oct 2026, 08:30 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Custom Map |
| Size | 4950 |
| Seed | 800530180 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are Oceania server population data [2], modded Rust servers listed live [3] and servers wiping soon [4].
| Server | Players |
|---|---|
| vanilla +OC · groups of 16+ · monthly · 1 on average | 0/75 |
| Rustafied.com - AU MainOC · groups of 16+ · weekly · 146 on average | 272/700 |
| Rustafied.com - AU MondayOC · groups of 16+ · weekly · 122 on average | 28/100 |
| Rustopia.gg - AU MainOC · groups of 12+ · weekly · 49 on average | 47/150 |
| Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 35 on average | 94/300 |
| Rustafied.com - AU FridayOC · groups of 16+ · weekly · 29 on average | 4/100 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Is the performance of TrinityRust.com | AU - Dev smooth?
Its average server fps over the last 48 hours was 32, with a minimum of 32. Buildings, deployables and all other world objects counted together reached a maximum of 141,645 entities. The peak memory usage was 4,795 MB. Players experience lag when fps is low and the entity count is rising.
A.2What is the location of TrinityRust.com | AU - Dev?
No region tag is published by TrinityRust.com | AU - Dev, but its name points to Oceania. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 51.161.198.169:28010 is its address.
A.3What is the online status and reliability of TrinityRust.com | AU - Dev?
At the present moment, TrinityRust.com | AU - Dev is online. Based on the uptime it reports, the last restart occurred about 2 days 5 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What is the Rust version for TrinityRust.com | AU - Dev?
TrinityRust.com | AU - Dev is running Rust network protocol 2635 and build 168909 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.5When are wipes carried out on TrinityRust.com | AU - Dev?
With irregular wipe times, TrinityRust.com | AU - Dev offers no next wipe to predict. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 2 days 7 hours.
A.6What characterises wipe day on TrinityRust.com | AU - Dev?
Recent wipes saw an average peak of 0 players. The crowd reached its maximum 0 hours after the latest wipe.
Population
A.7What is the rank of TrinityRust.com | AU - Dev among Rust servers?
Ranked by player hours across seven days, TrinityRust.com | AU - Dev holds #15,344, in the top 69% of all ranked servers.
A.8How would you characterise the player activity on TrinityRust.com | AU - Dev?
At this moment, the player count on TrinityRust.com | AU - Dev stands at 0. Averaged across the last seven days, the population is 0 players.
Tags, lists
A.9What do the tags associated with TrinityRust.com | AU - Dev signify?
The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp0 (Max players): The slot count is 0; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): This server uses Carbon for its plugins, which TrinityRust.com | AU - Dev publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can TrinityRust.com | AU - Dev be found among the Rust Statistics lists and filters?
Rust servers in Oceania and Modded Rust servers are the Rust Statistics lists that TrinityRust.com | AU - Dev fits. You will find it on the server list filtered by: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules, settings, map
A.11Under what rules and settings does TrinityRust.com | AU - Dev operate?
No gather rate appears in the name of TrinityRust.com | AU - Dev. At 8 players, the group limit equals the game's default. survival is the game mode here; the standard mode, in which you gather, build and raid. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.
A.12On which map does TrinityRust.com | AU - Dev take place?
Generated by the game from seed 800530180, the procedural map on TrinityRust.com | AU - Dev measures 4,950. Because size and seed determine the map, RustMaps can show it, linked from this page. The name of the map is Custom Map.
Connection
A.13How do you connect to TrinityRust.com | AU - Dev?
Enter client.connect 51.161.198.169:28010 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. The website for this server is https://trinityrust.com/.
Appendix BServer tags
What each of the server's tags means. Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp0 | Max players. The slot count is 0. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. No region code is set. |
| Mods and access | |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
^y | Carbon. This server uses Carbon for its plugins. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Oceania server population data. ruststatistics.org/top-au-rust-servers.
- [3]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.