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[AU] Facepunch 2

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 13m ago · 51.161.199.230:28015

Abstract

We describe the public Rust server [AU] Facepunch 2, reached at 51.161.199.230:28015. At the last check it held 4 of 250 places, against a seven-day mean of 7 and a peak of 141. It ranks #1,225 of all servers, the top 6%. It last wiped 27d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsofficial monthly wipes vanilla

Access. Launch Rust and join ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now4/2502% full
In the queue0no queue
Seven-day mean7peak 14, 48 h peak 11
Rank2#1,225top 6%
Last wipe27d agomonthly schedule
Next wipe37d 12hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0510152007:0016:0001:0010:0020:0005:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040007:0016:0001:0010:0020:0005:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 6% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak30players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:007d 12hforce wipefw
Thu 3 Dec, 19:0035d 12hforce wipefw
010203040+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 30, 39 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 17:41fw27d ago 30 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of [AU] Facepunch 2
Figure 5: The map: Procedural Map, size 4500, seed 157227784. Open on RustMaps.
Table 5: The server's published settings.
Address51.161.199.230:28015
Region–
Max players250
Group limit8, the default
Wipe schedulemonthly
Last wipe1 Oct 2026, 17:41 UTC
Hostnameau__2.playrust.com
First seen13 Sep 2026
MapProcedural Map
Size4500
Seed157227784

7Operator

125 servers publish a playrust.com hostname; the busiest are listed.

Table 6: Other servers of the same operator, playrust.com.
ServerStatusPlayers
[EU] Facepunch 1online57/400
[EA] Softcore 1online53/350
[US East] Facepunch Premium 1online47/400
[EU] Facepunch Premium 1online35/350
[EU East] Facepunch 4online28/350
[US] Facepunch Softcore 1online27/300
[US] Facepunch Softcore 2online24/300
[EA] Facepunch 2online23/300

8Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are Oceania server population data [2], tutorial island servers [3], official Rust server list [4], rust servers with no mods [5] and Rust wipe forecast [6].

Table 7: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rustafied.com - AU LongOC · groups of 16+ · monthly · 30 on average22/100
ClearRust - Monthly/PVE[AUS] For NOOBSOC · groups of 8+ · monthly · 4 on average1/100
AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEPOC · groups of 8+ · monthly · 4 on average0/500
[NZ] Vanilla Rust 1OC · groups of 8+ · monthly · 4 on average6/75
vanilla +OC · groups of 16+ · monthly · 1 on average0/75
Rustafied.com - AU MainOC · groups of 16+ · weekly · 144 on average630/650

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of [AU] Facepunch 2 smooth?

Its average server fps over the last 48 hours was 185, with a minimum of 149. Buildings, deployables and all other world objects counted together reached a maximum of 130,159 entities. The peak memory usage was 5,966 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What is the location of [AU] Facepunch 2?

No region tag is published by [AU] Facepunch 2, but its name points to Oceania. Rust Statistics does not look up the machine's location; it shows where the server says it is. 51.161.199.230:28015 is its address.

A.3How reliable is [AU] Facepunch 2, and is it currently online?

At the present moment, [AU] Facepunch 2 is online. Based on the uptime it reports, the last restart occurred about 17 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What is the Rust version for [AU] Facepunch 2?

[AU] Facepunch 2 is running Rust network protocol 2635 and build 168909 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5When are wipes carried out on [AU] Facepunch 2?

Once a month, [AU] Facepunch 2 wipes in line with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. 27 days 13 hours have passed since the current world was generated. The tags show that the server wipes monthly.

A.6How would you describe wipe day on [AU] Facepunch 2?

Across its recent wipes, the average peak population was 30 players. The peak on the latest wipe came 39 hours after it began.

Player count

A.7How does [AU] Facepunch 2 compare with other Rust servers in the rankings?

Ranked by player hours across seven days, [AU] Facepunch 2 holds #1,225, in the top 6% of all ranked servers.

A.8What is the population level of [AU] Facepunch 2?

On [AU] Facepunch 2, 4 of the 250 slots are occupied at present. Averaged over the last seven days: 7 players; the same period peaks at 14. Of the last 48 hours, the peak hour falls at 09:00 UTC, with an average of 9 players.

Tags and filters

A.9Who operates [AU] Facepunch 2?

A playrust.com hostname is published by [AU] Facepunch 2; 124 other servers we track also publish one, so the same operator most likely runs them.

A.10What is the meaning of the tags on [AU] Facepunch 2?

The game's server browser reads official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival on standard Rust rules; mp250 (Max players): It offers 250 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): Facepunch's force wipe sets the schedule: wipes take place once a month; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; ^t (Tutorial on): The tutorial from Facepunch is open to new players here; sc2 (Custom tag): This is not a standard Rust tag: it was set by the owner or by a plugin, which [AU] Facepunch 2 publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.11Where can [AU] Facepunch 2 be found among the Rust Statistics lists and filters?

The Rust Statistics lists that [AU] Facepunch 2 fits are: Rust servers with the tutorial tag, Rust servers in Oceania, Official Rust servers and Vanilla Rust servers. These filters on the server list return it: Region: Oceania; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Rules, settings, map

A.12What are the settings and rules that govern [AU] Facepunch 2?

No gather rate appears in the name of [AU] Facepunch 2. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Official, in the game's own tab, includes this server. It describes itself as vanilla, which is to say nothing is changed from Facepunch's release: rates, kits and rules are as shipped. The server has VAC on, Valve's anti-cheat.

A.13On which map does [AU] Facepunch 2 take place?

Size 4,500 and seed 157227784 define the procedural, game-generated map on [AU] Facepunch 2. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.14How do you connect to [AU] Facepunch 2?

Enter client.connect 51.161.199.230:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8.

Table 8: The server's tags and their meanings.
TagMeaning
On Rust Statistics
officialRun by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrustGame mode. Survival on standard Rust rules.
mp250Max players. It offers 250 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. This server runs game build 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Wipe schedule
^mMonthly. Facepunch's force wipe sets the schedule: wipes take place once a month.
Difficulty
^vVanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped.
Gameplay
^tTutorial on. The tutorial from Facepunch is open to new players here.
Other
sc2Custom tag. This is not a standard Rust tag: it was set by the owner or by a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

This is an official server owned and operated by Facepunch. People are free to speak whatever language they like. Don't be surprised if you get banned for being abusive.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Oceania server population data. ruststatistics.org/top-au-rust-servers.
  3. [3]Rust Statistics. Tutorial island servers. ruststatistics.org/rust-tutorial-servers.
  4. [4]Rust Statistics. Official Rust server list. ruststatistics.org/top-official-rust-servers.
  5. [5]Rust Statistics. Rust servers with no mods. ruststatistics.org/top-vanilla-rust-servers.
  6. [6]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.