Rust StatisticsWorking papers on every public Rust server · 48,102 players now

Dev-The Walking Life

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 1d ago · 51.68.66.53:23127

Abstract

We describe the public Rust server Dev-The Walking Life, reached at 51.68.66.53:23127. It is offline at the last check, against a seven-day mean of 01. It ranks #15,269 of all servers, the top 69%. It last wiped 22d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,269top 69%
Last wipe22d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123403:0007:0010:0014:0017:0022:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304003:0007:0010:0014:0017:0022:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct30 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Dev-The Walking Life
Figure 4: The map: Procedural Map, size 6000, seed 395335856. Open on RustMaps.
Table 3: The server's published settings.
Address51.68.66.53:23127
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe7 Oct 2026, 16:12 UTC
Hostname–
First seen27 Oct 2026
MapProcedural Map
Size6000
Seed395335856

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average15/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average120/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average32/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average6/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average23/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average117/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does Dev-The Walking Life run?

The server fps averaged 30 over the last 48 hours, never dropping below 30. The highest number of entities it carried was 217,536, comprising buildings, deployables and all other objects. Memory use peaked at 4,490 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2In which location is Dev-The Walking Life based?

There is no region published for Dev-The Walking Life. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 51.68.66.53:23127 is its address.

A.3How reliable is Dev-The Walking Life, and is it currently online?

Dev-The Walking Life is currently offline, with the last sighting 28 hours ago. It last restarted around 5 hours ago, according to its reported uptime. Its uptime over the last full days (2 days) was 46%, with 22 of 48 hours online. The first record of it by Rust Statistics dates to 27 October 2026.

A.4What version of Rust is run on Dev-The Walking Life?

Dev-The Walking Life is running Rust network protocol 2634 and build 168909 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5When are wipes carried out on Dev-The Walking Life?

Too few wipes by Dev-The Walking Life have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 22 days 10 hours have passed since the current world was generated.

Player count

A.6How does Dev-The Walking Life compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Dev-The Walking Life at #15,269, within the top 69% of ranked servers.

A.7How would you characterise the player activity on Dev-The Walking Life?

Dev-The Walking Life is not online now; 28 hours have passed since it was last seen. Averaged across the last seven days, the population is 0 players.

Tags, lists

A.8How should the tags on Dev-The Walking Life be interpreted?

gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags Dev-The Walking Life publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Dev-The Walking Life be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Dev-The Walking Life: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.10Under what rules and settings does Dev-The Walking Life operate?

No gather rate appears in the name of Dev-The Walking Life. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gather, build and raid: the standard game. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

A.11What map is in use on Dev-The Walking Life?

Generated by the game from seed 395335856, the procedural map on Dev-The Walking Life measures 6,000. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.12How do you connect to Dev-The Walking Life?

Enter client.connect 51.68.66.53:23127 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2634,gmrust,cs168909,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp50Max players. The slot count is 50.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs168909Build. This server runs game build 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.