NBA67 - 4Netplayers
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 10m ago · 51.77.128.156:20300
Abstract
We describe the public Rust server NBA67 - 4Netplayers, reached at 51.77.128.156:20300. At the last check it held 0 of 10 places, against a seven-day mean of 0 and a peak of 21. It ranks #6,455 of all servers, the top 29%. It last wiped 1d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 29% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 0.8 days | between real wipes |
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Wed 28 Oct, 18:501d ago | – | – | running | 0 |
| Tue 27 Oct, 23:372d ago | 1 | – | 0.8 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 51.77.128.156:20300 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 28 Oct 2026, 18:50 UTC |
| Hostname | – |
| First seen | 24 Oct 2026 |
| Map | Procedural Map |
| Size | 3000 |
| Seed | 13698755 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 151 on average | 20/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 134/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average | 42/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average | 7/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average | 24/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average | 92/200 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Does NBA67 - 4Netplayers perform well?
Over the past 48 hours, it ran at an average of 30 server fps, with a low of 30. Its entity count reached a maximum of 119,325, including buildings, deployables and all other world objects. The peak memory usage was 3,318 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2In which location is NBA67 - 4Netplayers based?
There is no region published for NBA67 - 4Netplayers. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 51.77.128.156:20300.
A.3How reliable is NBA67 - 4Netplayers, and is it currently online?
NBA67 - 4Netplayers is currently online. It last restarted around 18 hours ago, according to its reported uptime. Its uptime over the last full days (5 days) was 96%, with 115 of 120 hours online. Its first appearance in Rust Statistics's records is 24 October 2026.
A.4What is the Rust version for NBA67 - 4Netplayers?
The version of Rust on NBA67 - 4Netplayers is network protocol 2635 and build 168909, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.5On what cycle does NBA67 - 4Netplayers wipe?
The record of NBA67 - 4Netplayers's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 33 hours.
A.6What characterises wipe day on NBA67 - 4Netplayers?
The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 0 hours after it began.
Player count
A.7What is the rank of NBA67 - 4Netplayers among Rust servers?
Ranked by player hours across seven days, NBA67 - 4Netplayers holds #6,455, in the top 29% of all ranked servers.
A.8How would you characterise the player activity on NBA67 - 4Netplayers?
On NBA67 - 4Netplayers, 0 of the 10 slots are occupied at present. Averaged over the last seven days: 0 players; the same period peaks at 2. Of the last 48 hours, the peak hour falls at 21:00 UTC, with an average of 1 players.
Tags, lists
A.9What do the tags associated with NBA67 - 4Netplayers signify?
gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags NBA67 - 4Netplayers publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can NBA67 - 4Netplayers be found among the Rust Statistics lists and filters?
These Rust Statistics lists include NBA67 - 4Netplayers: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Settings and map
A.11Under what rules and settings does NBA67 - 4Netplayers operate?
The name of NBA67 - 4Netplayers states no gather rate. At 8 players, the group limit equals the game's default. The mode is survival, which means gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
A.12On which map does NBA67 - 4Netplayers take place?
Size 3,000 and seed 13698755 define the procedural, game-generated map on NBA67 - 4Netplayers. Because size and seed determine the map, RustMaps can show it, linked from this page.
How to join
A.13What is the process for joining NBA67 - 4Netplayers?
Press F1 inside Rust to open the console and enter client.connect 51.77.128.156:20300. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. The mode is vanilla survival. |
mp10 | Max players. The slot count is 10. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. No region code is set. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.